Struct pcg_rand::Pcg32_basic [] [src]

pub struct Pcg32_basic {
    // some fields omitted
}

Methods

impl Pcg32_basic
[src]

Trait Implementations

impl Rng for Pcg32_basic
[src]

fn next_u32(&mut self) -> u32

Return the next random u32. Read more

fn next_u64(&mut self) -> u64

Return the next random u64. Read more

fn next_f32(&mut self) -> f32

Return the next random f32 selected from the half-open interval [0, 1). Read more

fn next_f64(&mut self) -> f64

Return the next random f64 selected from the half-open interval [0, 1). Read more

fn fill_bytes(&mut self, dest: &mut [u8])

Fill dest with random data. Read more

fn gen<T>(&mut self) -> T where T: Rand

Return a random value of a Rand type. Read more

fn gen_iter<T>(&'a mut self) -> Generator<'a, T, Self> where T: Rand

Return an iterator that will yield an infinite number of randomly generated items. Read more

fn gen_range<T>(&mut self, low: T, high: T) -> T where T: SampleRange + PartialOrd<T>

Generate a random value in the range [low, high). Read more

fn gen_weighted_bool(&mut self, n: u32) -> bool

Return a bool with a 1 in n chance of true Read more

fn gen_ascii_chars(&'a mut self) -> AsciiGenerator<'a, Self>

Return an iterator of random characters from the set A-Z,a-z,0-9. Read more

fn choose<T>(&mut self, values: &'a [T]) -> Option<&'a T>

Return a random element from values. Read more

fn shuffle<T>(&mut self, values: &mut [T])

Shuffle a mutable slice in place. Read more

impl SeedableRng<[u64; 2]> for Pcg32_basic
[src]

fn reseed(&mut self, seed: [u64; 2])

Reseed an RNG with the given seed. Read more

fn from_seed(seed: [u64; 2]) -> Pcg32_basic

Create a new RNG with the given seed. Read more

impl Rand for Pcg32_basic
[src]

fn rand<R: Rng>(other: &mut R) -> Pcg32_basic

Generates a random instance of this type using the specified source of randomness. Read more