Struct pcg_rand::Pcg32_basic
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pub struct Pcg32_basic { // some fields omitted }
Methods
impl Pcg32_basic
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fn new_unseeded() -> Pcg32_basic
Trait Implementations
impl Rng for Pcg32_basic
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fn next_u32(&mut self) -> u32
Return the next random u32. Read more
fn next_u64(&mut self) -> u64
Return the next random u64. Read more
fn next_f32(&mut self) -> f32
Return the next random f32 selected from the half-open interval [0, 1)
. Read more
fn next_f64(&mut self) -> f64
Return the next random f64 selected from the half-open interval [0, 1)
. Read more
fn fill_bytes(&mut self, dest: &mut [u8])
Fill dest
with random data. Read more
fn gen<T>(&mut self) -> T where T: Rand
Return a random value of a Rand
type. Read more
fn gen_iter<T>(&'a mut self) -> Generator<'a, T, Self> where T: Rand
Return an iterator that will yield an infinite number of randomly generated items. Read more
fn gen_range<T>(&mut self, low: T, high: T) -> T where T: SampleRange + PartialOrd<T>
Generate a random value in the range [low
, high
). Read more
fn gen_weighted_bool(&mut self, n: u32) -> bool
Return a bool with a 1 in n chance of true Read more
fn gen_ascii_chars(&'a mut self) -> AsciiGenerator<'a, Self>
Return an iterator of random characters from the set A-Z,a-z,0-9. Read more
fn choose<T>(&mut self, values: &'a [T]) -> Option<&'a T>
Return a random element from values
. Read more
fn shuffle<T>(&mut self, values: &mut [T])
Shuffle a mutable slice in place. Read more
impl SeedableRng<[u64; 2]> for Pcg32_basic
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fn reseed(&mut self, seed: [u64; 2])
Reseed an RNG with the given seed. Read more
fn from_seed(seed: [u64; 2]) -> Pcg32_basic
Create a new RNG with the given seed. Read more
impl Rand for Pcg32_basic
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fn rand<R: Rng>(other: &mut R) -> Pcg32_basic
Generates a random instance of this type using the specified source of randomness. Read more