pub struct CameraEntity {
pub params: Camera,
pub transform: Mat4,
}Fields§
§params: Camera§transform: Mat4Trait Implementations§
Auto Trait Implementations§
impl Freeze for CameraEntity
impl RefUnwindSafe for CameraEntity
impl Send for CameraEntity
impl Sync for CameraEntity
impl Unpin for CameraEntity
impl UnwindSafe for CameraEntity
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more