pub struct TransformedPrimitive { /* private fields */ }
Implementations§
Source§impl TransformedPrimitive
impl TransformedPrimitive
pub fn new( primitive: &Arc<dyn Primitive>, primitive_to_world: &AnimatedTransform, ) -> Self
Trait Implementations§
Source§impl Primitive for TransformedPrimitive
impl Primitive for TransformedPrimitive
fn intersect(&self, r: &Ray) -> Option<SurfaceInteraction>
fn intersect_p(&self, r: &Ray) -> bool
fn get_area_light(&self) -> Option<Arc<dyn Light>>
fn get_material(&self) -> Option<Arc<dyn Material>>
fn compute_scattering_functions( &self, _si: &mut SurfaceInteraction, _arena: &mut MemoryArena, _mode: TransportMode, _allow_multiple_lobes: bool, )
fn world_bound(&self) -> Bounds3f
fn is_geometric(&self) -> bool
Auto Trait Implementations§
impl Freeze for TransformedPrimitive
impl !RefUnwindSafe for TransformedPrimitive
impl !Send for TransformedPrimitive
impl !Sync for TransformedPrimitive
impl Unpin for TransformedPrimitive
impl !UnwindSafe for TransformedPrimitive
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more