Struct pax_std::primitives::Path
source · pub struct Path {
pub segments: Property<Vec<PathSegment>>,
pub stroke: Property<Stroke>,
pub fill: Property<Color>,
}
Fields§
§segments: Property<Vec<PathSegment>>
§stroke: Property<Stroke>
§fill: Property<Color>
Implementations§
Trait Implementations§
source§impl Interpolatable for Path
impl Interpolatable for Path
fn interpolate(&self, _other: &Self, _t: f64) -> Self
Auto Trait Implementations§
impl !RefUnwindSafe for Path
impl !Send for Path
impl !Sync for Path
impl Unpin for Path
impl !UnwindSafe for Path
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T, U> RoundInto<U> for Twhere
U: RoundFrom<T>,
impl<T, U> RoundInto<U> for Twhere
U: RoundFrom<T>,
source§fn round_into(self) -> U
fn round_into(self) -> U
Performs the conversion.