Struct CheckboxInstance

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pub struct CheckboxInstance { /* private fields */ }

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impl InstanceNode for CheckboxInstance

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fn instantiate(args: InstantiationArgs) -> Rc<Self>
where Self: Sized,

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fn update( self: Rc<Self>, expanded_node: &Rc<ExpandedNode>, _context: &Rc<RuntimeContext>, )

Updates the expanded node, recomputing it’s properties and possibly updating it’s children
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fn handle_mount( self: Rc<Self>, expanded_node: &Rc<ExpandedNode>, context: &Rc<RuntimeContext>, )

Fires during the tick when a node is first attached to the render tree. For example, this event fires by all nodes on the global first tick, and by all nodes in a subtree when a Conditional subsequently turns on a subtree (i.e. when the Conditionals criterion becomes true after being false through the end of at least 1 frame.) A use-case: send a message to native renderers that a Text element should be rendered and tracked
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fn handle_unmount( &self, expanded_node: &Rc<ExpandedNode>, context: &Rc<RuntimeContext>, )

Fires during element unmount, when an element is about to be removed from the render tree (e.g. by a Conditional) A use-case: send a message to native renderers that a Text element should be removed
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fn base(&self) -> &BaseInstance

Retrieves the base instance, containing common functionality that all instances share
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fn resolve_debug( &self, f: &mut Formatter<'_>, _expanded_node: Option<&ExpandedNode>, ) -> Result

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fn handle_pre_render( &self, expanded_node: &ExpandedNode, context: &Rc<RuntimeContext>, rcs: &mut dyn RenderContext, )

Second lifecycle method during each render loop, occurs after properties have been computed, but before rendering Example use-case: perform side-effects to the drawing contexts. This is how [Frame] performs clipping, for example. Occurs in a pre-order traversal of the render tree.
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fn render( &self, expanded_node: &ExpandedNode, context: &Rc<RuntimeContext>, rcs: &mut dyn RenderContext, )

Third lifecycle method during each render loop, occurs after all descendents have been rendered. Occurs in a post-order traversal of the render tree. Most primitives are expected to draw their contents to the rendering context during this event.
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fn handle_post_render( &self, expanded_node: &ExpandedNode, context: &Rc<RuntimeContext>, rcs: &mut dyn RenderContext, )

Fourth and final lifecycle method during each render loop, occurs after all descendents have been rendered AND the current node has been rendered. Useful for clean-up, e.g. this is where Frame cleans up the drawing contexts to stop clipping. Occurs in a post-order traversal of the render tree.
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fn handle_scroll(&self, args_scroll: Scroll)

Invoked by event interrupts to pass scroll information to render node
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fn get_template(&self) -> Option<&RefCell<Vec<Rc<dyn InstanceNode>>>>

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fn handle_text_change(&self, _expanded_node: &Rc<ExpandedNode>, _text: String)

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fn handle_native_interrupt( &self, _expanded_node: &Rc<ExpandedNode>, _interrupt: &NativeInterrupt, )

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type Error = <U as TryFrom<T>>::Error

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