StrokeStyle

Struct StrokeStyle 

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pub struct StrokeStyle {
    pub line_join: LineJoin,
    pub line_cap: LineCap,
    pub dash_pattern: StrokeDash,
    pub dash_offset: f64,
}
Expand description

Options for drawing stroked lines.

You may configure particular aspects of the style by using the methods described below.

§Defaults

Currently, the style (and its various consituent parts) have Default impls that conform to the defaults described in the Postscript Language Manual, 3rd Edition; that document is the basis for the choice of these types, and can be consulted for detailed explanations and illustrations.

It is possible that in the future certain of these defaults may change; if you are particular about your style you can create the various types explicitly instead of relying on the default impls.

use piet::{LineJoin, StrokeStyle};

const CONST_STLYE: StrokeStyle = StrokeStyle::new()
    .dash_pattern(&[5.0, 1.0, 2.0])
    .line_join(LineJoin::Round);

let style = StrokeStyle::new()
    .dash_pattern(&[10.0, 5.0, 2.0])
    .dash_offset(5.0);

Fields§

§line_join: LineJoin

How to join segments of the path.

By default, this is LineJoin::Miter with a limit of 10.0.

§line_cap: LineCap

How to terminate open paths.

(closed paths do not have ends.)

by default, this is LineCap::Butt.

§dash_pattern: StrokeDash

The sequence of alternating dashes and gaps uses to draw the line.

If the sequence is not empty, all numbers should be finite and non-negative, and the sequence should not be all zeros.

On platforms that do not support an odd number of lengths in the array, the implementation may concatenate two copies of the array to reach an even count.

By default, this is empty (&[]), indicating a solid line.

§dash_offset: f64

The distance into the dash_pattern at which drawing begins.

By default, this is 0.0.

Implementations§

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impl StrokeStyle

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pub const fn new() -> StrokeStyle

Create a new StrokeStyle with the provided pattern.

For no pattern (a solid line) pass &[].

This is available in a const context and does not allocate; the other methods for setting the dash pattern do allocate, for annoying reasons.

§Example
 use piet::{LineJoin, StrokeStyle};

 const STYLE: StrokeStyle = StrokeStyle::new()
    .dash_pattern(&[4.0, 2.0])
    .dash_offset(8.0)
    .line_join(LineJoin::Round);
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pub const fn line_join(self, line_join: LineJoin) -> StrokeStyle

Builder-style method to set the LineJoin.

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pub const fn line_cap(self, line_cap: LineCap) -> StrokeStyle

Builder-style method to set the LineCap.

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pub const fn dash_offset(self, offset: f64) -> StrokeStyle

Builder-style method to set the dash_offset.

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pub const fn dash_pattern(self, lengths: &'static [f64]) -> StrokeStyle

Builder-style method to set the dash_pattern.

This method takes a &'static [f64], and does not allocate. If you do not have a static slice, you may use set_dash_pattern instead, which does allocate.

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pub fn set_line_join(&mut self, line_join: LineJoin)

Set the LineJoin.

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pub fn set_line_cap(&mut self, line_cap: LineCap)

Set the LineCap.

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pub fn set_dash_offset(&mut self, offset: f64)

Set the dash offset.

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pub fn set_dash_pattern(&mut self, lengths: impl Into<Rc<[f64]>>)

Set the dash pattern.

This method always allocates. To construct without allocating, use the dash_pattern builder method.

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pub fn miter_limit(&self) -> Option<f64>

If the current LineJoin is LineJoin::Miter return the miter limit.

Trait Implementations§

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impl Clone for StrokeStyle

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fn clone(&self) -> StrokeStyle

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for StrokeStyle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for StrokeStyle

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fn default() -> StrokeStyle

Returns the “default value” for a type. Read more
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impl PartialEq for StrokeStyle

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fn eq(&self, other: &StrokeStyle) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for StrokeStyle

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impl<T> Any for T
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Gets the TypeId of self. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Returns the argument unchanged.

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fn into(self) -> U

Calls U::from(self).

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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