pub trait InstanceNode {
Show 15 methods
// Required methods
fn base(&self) -> &BaseInstance;
fn instantiate(args: InstantiationArgs) -> Rc<Self>
where Self: Sized;
fn resolve_debug(
&self,
f: &mut Formatter<'_>,
expanded_node: Option<&ExpandedNode>,
) -> Result;
// Provided methods
fn update(
self: Rc<Self>,
_expanded_node: &Rc<ExpandedNode>,
_context: &Rc<RuntimeContext>,
) { ... }
fn handle_pre_render(
&self,
expanded_node: &ExpandedNode,
context: &Rc<RuntimeContext>,
rcs: &mut dyn RenderContext,
) { ... }
fn render(
&self,
expanded_node: &ExpandedNode,
context: &Rc<RuntimeContext>,
rcs: &mut dyn RenderContext,
) { ... }
fn handle_post_render(
&self,
expanded_node: &ExpandedNode,
context: &Rc<RuntimeContext>,
rcs: &mut dyn RenderContext,
) { ... }
fn handle_mount(
self: Rc<Self>,
expanded_node: &Rc<ExpandedNode>,
context: &Rc<RuntimeContext>,
) { ... }
fn handle_unmount(
&self,
expanded_node: &Rc<ExpandedNode>,
context: &Rc<RuntimeContext>,
) { ... }
fn handle_scroll(&self, args_scroll: Scroll) { ... }
fn get_template(&self) -> Option<&InstanceNodePtrList> { ... }
fn clips_content(&self, _expanded_node: &ExpandedNode) -> bool { ... }
fn handle_native_interrupt(
&self,
_expanded_node: &Rc<ExpandedNode>,
_interrupt: &NativeInterrupt,
) { ... }
fn handle_control_flow_node_expansion(
self: Rc<Self>,
_expanded_node: &Rc<ExpandedNode>,
_context: &Rc<RuntimeContext>,
) { ... }
fn handle_setup_slot_children(
self: Rc<Self>,
_expanded_node: &Rc<ExpandedNode>,
_context: &Rc<RuntimeContext>,
) { ... }
}Expand description
Central runtime representation of a properties-computable and renderable node.
InstanceNodes are conceptually stateless, and rely on ExpandedNodes for stateful representations.
An InstanceNode sits in between a [pax_compiler::TemplateNodeDefinition], the
compile-time definition analogue to this instance, and ExpandedNode.
There is a 1:1 relationship between [pax_compiler::TemplateNodeDefinition]s and InstanceNodes.
There is a one-to-many relationship between one InstanceNode and possibly many variant ExpandedNodes,
due to duplication via for.
InstanceNodes are architecturally “type-aware” — they can perform type-specific operations e.g. on the state stored in ExpandedNode, while
ExpandedNodes are “type-blind”. The latter store polymorphic data but cannot operate on it without the type-aware assistance of their linked InstanceNode.
(See [RepeatInstance#expand_node] where we visit a singular InstanceNode several times, producing multiple ExpandedNodes.)
Required Methods§
Sourcefn base(&self) -> &BaseInstance
fn base(&self) -> &BaseInstance
Retrieves the base instance, containing common functionality that all instances share
fn instantiate(args: InstantiationArgs) -> Rc<Self>where
Self: Sized,
fn resolve_debug( &self, f: &mut Formatter<'_>, expanded_node: Option<&ExpandedNode>, ) -> Result
Provided Methods§
Sourcefn update(
self: Rc<Self>,
_expanded_node: &Rc<ExpandedNode>,
_context: &Rc<RuntimeContext>,
)
fn update( self: Rc<Self>, _expanded_node: &Rc<ExpandedNode>, _context: &Rc<RuntimeContext>, )
Updates the expanded node, recomputing its properties and possibly updating its children
Sourcefn handle_pre_render(
&self,
expanded_node: &ExpandedNode,
context: &Rc<RuntimeContext>,
rcs: &mut dyn RenderContext,
)
fn handle_pre_render( &self, expanded_node: &ExpandedNode, context: &Rc<RuntimeContext>, rcs: &mut dyn RenderContext, )
Second lifecycle method during each render loop, occurs after
properties have been computed, but before rendering
Example use-case: perform side-effects to the drawing contexts.
This is how [Frame] performs clipping, for example.
Occurs in a pre-order traversal of the render tree.
Sourcefn render(
&self,
expanded_node: &ExpandedNode,
context: &Rc<RuntimeContext>,
rcs: &mut dyn RenderContext,
)
fn render( &self, expanded_node: &ExpandedNode, context: &Rc<RuntimeContext>, rcs: &mut dyn RenderContext, )
Third lifecycle method during each render loop, occurs after all descendents have been rendered. Occurs in a post-order traversal of the render tree. Most primitives are expected to draw their contents to the rendering context during this event.
Sourcefn handle_post_render(
&self,
expanded_node: &ExpandedNode,
context: &Rc<RuntimeContext>,
rcs: &mut dyn RenderContext,
)
fn handle_post_render( &self, expanded_node: &ExpandedNode, context: &Rc<RuntimeContext>, rcs: &mut dyn RenderContext, )
Fourth and final lifecycle method during each render loop, occurs
after all descendents have been rendered AND the current node has been rendered.
Useful for clean-up, e.g. this is where Frame cleans up the drawing contexts
to stop clipping.
Occurs in a post-order traversal of the render tree.
Sourcefn handle_mount(
self: Rc<Self>,
expanded_node: &Rc<ExpandedNode>,
context: &Rc<RuntimeContext>,
)
fn handle_mount( self: Rc<Self>, expanded_node: &Rc<ExpandedNode>, context: &Rc<RuntimeContext>, )
Fires during the tick when a node is first attached to the render tree. For example,
this event fires by all nodes on the global first tick, and by all nodes in a subtree
when a Conditional subsequently turns on a subtree (i.e. when the Conditionals criterion becomes true after being false through the end of at least 1 frame.)
A use-case: send a message to native renderers that a Text element should be rendered and tracked
Sourcefn handle_unmount(
&self,
expanded_node: &Rc<ExpandedNode>,
context: &Rc<RuntimeContext>,
)
fn handle_unmount( &self, expanded_node: &Rc<ExpandedNode>, context: &Rc<RuntimeContext>, )
Fires during element unmount, when an element is about to be removed from the render tree (e.g. by a Conditional)
A use-case: send a message to native renderers that a Text element should be removed
Sourcefn handle_scroll(&self, args_scroll: Scroll)
fn handle_scroll(&self, args_scroll: Scroll)
Invoked by event interrupts to pass scroll information to render node
fn get_template(&self) -> Option<&InstanceNodePtrList>
Sourcefn clips_content(&self, _expanded_node: &ExpandedNode) -> bool
fn clips_content(&self, _expanded_node: &ExpandedNode) -> bool
Used by frame to control content clipping