Structs§
- Layer
Surface Entry - Desired surface geometry for one tile in a layer layout.
- Layer
Surface Layout - Desired set of physical surfaces for a logical layer.
- Layer
Surface Size - Logical and backing-pixel dimensions for one physical surface.
- Replay
Priority Entry - Retargeted surface metadata used to choose replay order without involving backend resources.
- Surface
Replay Coordinator - Shared coordinator for physical-surface replay after a layer layout retarget.
- Visible
Surface Escape
Enums§
Functions§
- replay_
batches_ by_ directional_ priority - Replay visible retargeted surfaces together, then warm tiles by priority and travel direction.
- replay_
batches_ by_ priority - surface_
intersects_ coverage_ bounds - visible_
surface_ escape