Modules§
Structs§
- Expanded
Node - This runtime owner stays on the UI thread. Transfer properties or delivery handles to workers instead.
- Globals
- Engine-wide reactive globals exposed to every component frame.
- Handler
- Runtime event handler thunk generated from template bindings.
- Handler
Registry - Map from event key to one or more handlers registered on an instance node.
- PaxEngine
- Singleton struct storing everything related to properties computation & rendering
- Runtime
Resolved Property Entry - Runtime
Settings Condition - Runtime
Settings Layer - Runtime
Settings Signature Entry
Enums§
- Handler
Location - Selects the Rust state owner independently of the handler’s target
NodeContext. - Runtime
Settings Source