pub struct RuntimeContext {
pub layer_count: Cell<usize>,
pub dirty_canvases: RefCell<Vec<bool>>,
/* private fields */
}Expand description
Shared context for properties pass recursion
Fields§
§layer_count: Cell<usize>§dirty_canvases: RefCell<Vec<bool>>Implementations§
source§impl RuntimeContext
impl RuntimeContext
pub fn new(globals: Globals) -> Self
pub fn register_root_expanded_node(&self, root: &Rc<ExpandedNode>)
pub fn add_to_cache(&self, node: &Rc<ExpandedNode>)
pub fn remove_from_cache(&self, node: &Rc<ExpandedNode>)
pub fn get_expanded_node_by_eid( &self, id: ExpandedNodeIdentifier, ) -> Option<Rc<ExpandedNode>>
pub fn add_canvas(&self, id: usize)
pub fn remove_canvas(&self, id: usize)
pub fn get_dirty_canvases(&self) -> Vec<usize>
pub fn clear_all_dirty_canvases(&self)
pub fn set_canvas_dirty(&self, id: usize)
pub fn is_canvas_dirty(&self, id: &usize) -> bool
pub fn set_all_canvases_dirty(&self)
sourcepub fn get_expanded_nodes_by_id(&self, id: &str) -> Vec<Rc<ExpandedNode>>
pub fn get_expanded_nodes_by_id(&self, id: &str) -> Vec<Rc<ExpandedNode>>
Finds all ExpandedNodes with the CommonProperty#id matching the provided string
sourcepub fn get_expanded_nodes_by_global_ids(
&self,
uni: &UniqueTemplateNodeIdentifier,
) -> Vec<Rc<ExpandedNode>>
pub fn get_expanded_nodes_by_global_ids( &self, uni: &UniqueTemplateNodeIdentifier, ) -> Vec<Rc<ExpandedNode>>
Finds all ExpandedNodes with corresponding UniqueTemplateNodeIdentifier
sourcepub fn get_elements_beneath_ray(
&self,
root: Option<Rc<ExpandedNode>>,
ray: Point2<Window>,
limit_one: bool,
accum: Vec<Rc<ExpandedNode>>,
hit_invisible: bool,
) -> Vec<Rc<ExpandedNode>>
pub fn get_elements_beneath_ray( &self, root: Option<Rc<ExpandedNode>>, ray: Point2<Window>, limit_one: bool, accum: Vec<Rc<ExpandedNode>>, hit_invisible: bool, ) -> Vec<Rc<ExpandedNode>>
Simple 2D raycasting: the coordinates of the ray represent a
ray running orthogonally to the view plane, intersecting at
the specified point ray. Areas outside of clipping bounds will
not register a hit, nor will elements that suppress input events.
sourcepub fn get_topmost_element_beneath_ray(
self: &Rc<Self>,
ray: Point2<Window>,
) -> Rc<ExpandedNode>
pub fn get_topmost_element_beneath_ray( self: &Rc<Self>, ray: Point2<Window>, ) -> Rc<ExpandedNode>
Alias for get_elements_beneath_ray with limit_one = true
pub fn gen_uid(&self) -> ExpandedNodeIdentifier
pub fn enqueue_native_message(&self, message: NativeMessage)
pub fn take_native_messages(&self) -> Vec<NativeMessage>
pub fn globals(&self) -> Globals
pub fn edit_globals(&self, f: impl Fn(&mut Globals))
pub fn queue_custom_event( &self, source_expanded_node: Rc<ExpandedNode>, name: &'static str, )
pub fn flush_custom_events(self: &Rc<Self>) -> Result<(), String>
pub fn get_root_expanded_node(&self) -> Option<Rc<ExpandedNode>>
pub fn queue_render(&self, expanded_node: Rc<ExpandedNode>)
pub fn recurse_flush_queued_renders( self: &Rc<RuntimeContext>, rcs: &mut dyn RenderContext, )
Auto Trait Implementations§
impl !Freeze for RuntimeContext
impl !RefUnwindSafe for RuntimeContext
impl !Send for RuntimeContext
impl !Sync for RuntimeContext
impl Unpin for RuntimeContext
impl !UnwindSafe for RuntimeContext
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source§impl<T> BorrowMut<T> for Twhere
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impl<T> BorrowMut<T> for Twhere
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source§fn borrow_mut(&mut self) -> &mut T
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source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
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source§impl<D> OwoColorize for D
impl<D> OwoColorize for D
source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
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Set the foreground color generically Read more
source§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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source§fn black<'a>(&'a self) -> FgColorDisplay<'a, Black, Self>
fn black<'a>(&'a self) -> FgColorDisplay<'a, Black, Self>
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source§fn on_black<'a>(&'a self) -> BgColorDisplay<'a, Black, Self>
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Change the foreground color to green
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Change the background color to yellow
source§fn blue<'a>(&'a self) -> FgColorDisplay<'a, Blue, Self>
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Change the foreground color to blue
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source§fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>
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source§fn purple<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>
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Change the foreground color to cyan
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source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
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Set the background color at runtime. Only use if you do not know what color to use at
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Set the foreground color to a specific RGB value.
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&self,
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Set the background color to a specific RGB value.
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Sets the background color to an RGB value.
source§impl<T> Pointable for T
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