pub struct Timeline {
pub playhead_position: usize,
pub frame_count: usize,
pub is_playing: bool,
}
Fields§
§playhead_position: usize
§frame_count: usize
§is_playing: bool
Auto Trait Implementations§
impl Freeze for Timeline
impl RefUnwindSafe for Timeline
impl Send for Timeline
impl Sync for Timeline
impl Unpin for Timeline
impl UnwindSafe for Timeline
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T, U> RoundInto<U> for Twhere
U: RoundFrom<T>,
impl<T, U> RoundInto<U> for Twhere
U: RoundFrom<T>,
Source§fn round_into(self) -> U
fn round_into(self) -> U
Performs the conversion.