pub struct TouchStart {
pub touches: Vec<Touch>,
}Expand description
A TouchStart occurs when the user touches an element.
The contained touches represent a list of touch points. The hit node is captured for the
touch identifier so subsequent move and end events keep routing to the same subtree.
Fields§
§touches: Vec<Touch>Active touch points at the start of this touch sequence.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for TouchStart
impl RefUnwindSafe for TouchStart
impl Send for TouchStart
impl Sync for TouchStart
impl Unpin for TouchStart
impl UnsafeUnpin for TouchStart
impl UnwindSafe for TouchStart
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T, U> RoundInto<U> for Twhere
U: RoundFrom<T>,
impl<T, U> RoundInto<U> for Twhere
U: RoundFrom<T>,
Source§fn round_into(self) -> U
fn round_into(self) -> U
Performs the conversion.