pub struct Transform2D {
    pub previous: Option<Box<Transform2D>>,
    pub rotate: Option<f64>,
    pub translate: Option<[f64; 2]>,
    pub anchor: Option<[Size; 2]>,
    pub align: Option<[Size; 2]>,
    pub scale: Option<[f64; 2]>,
}
Expand description

A sugary representation of an Affine transform+, including anchor and align as layout-computed properties.

translate represents an (x,y) affine translation scale represents an (x,y) non-uniform affine scale rotate represents a (z) affine rotation (intuitive 2D rotation) anchor represents the “(0,0)” point of the render node as it relates to its own bounding box. By default that’s the top-left of the element, but anchor allows that to be offset either by a pixel or percentage-of-element-size for each of (x,y) align the offset of this element’s anchor as it relates to the element’s parent. By default this is the top-left corner of the parent container, but can be set to be any value [0,1] for each of (x,y), representing the percentage (between 0.0 and 1.0) multiplied by the parent container size. For example, an align of (0.5, 0.5) will center an element’s anchor point both vertically and horizontally within the parent container. Combined with an anchor of (Size::Percent(50.0), Size::Percent(50.0)), an element will appear fully centered within its parent.

Fields

previous: Option<Box<Transform2D>>rotate: Option<f64>translate: Option<[f64; 2]>

over z axis

anchor: Option<[Size; 2]>align: Option<[Size; 2]>scale: Option<[f64; 2]>

Implementations

Scale coefficients (1.0 == 100%) over x-y plane

Rotation over z axis

Translation across x-y plane, pixels

Describe alignment within parent bounding box, as a starting point before affine transformations are applied

Describe alignment of the (0,0) position of this element as it relates to its own bounding box

Trait Implementations

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Auto Trait Implementations

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