#[repr(C)]pub struct GlassSurfacePatch {
pub id: u32,
pub parent_frame: Option<Option<u32>>,
pub z_index: Option<i32>,
pub transform: Option<Vec<f64>>,
pub size_x: Option<f64>,
pub size_y: Option<f64>,
pub opacity: Option<f64>,
pub corner_radius: Option<f64>,
pub liquid_glass: Option<AppleLiquidGlassPatch>,
}Expand description
Create/update patch for a materialized native liquid-glass surface.
Fields§
§id: u32§parent_frame: Option<Option<u32>>§z_index: Option<i32>§transform: Option<Vec<f64>>§size_x: Option<f64>§size_y: Option<f64>§opacity: Option<f64>§corner_radius: Option<f64>§liquid_glass: Option<AppleLiquidGlassPatch>Trait Implementations§
Source§impl Debug for GlassSurfacePatch
impl Debug for GlassSurfacePatch
Source§impl Default for GlassSurfacePatch
impl Default for GlassSurfacePatch
Auto Trait Implementations§
impl Freeze for GlassSurfacePatch
impl RefUnwindSafe for GlassSurfacePatch
impl Send for GlassSurfacePatch
impl Sync for GlassSurfacePatch
impl Unpin for GlassSurfacePatch
impl UnsafeUnpin for GlassSurfacePatch
impl UnwindSafe for GlassSurfacePatch
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more