pub struct Serializer;
Expand description
Serializer whose output is a Value
.
This is the serializer that backs serde_json::to_value
.
Unlike the main serde_json serializer which goes from some serializable
value of type T
to JSON text, this one goes from T
to
serde_json::Value
.
The to_value
function is implementable as:
use serde::Serialize;
use serde_json::{Error, Value};
pub fn to_value<T>(input: T) -> Result<Value, Error>
where
T: Serialize,
{
input.serialize(serde_json::value::Serializer)
}
Trait Implementations§
Source§impl Serializer for Serializer
impl Serializer for Serializer
Source§type Ok = Value
type Ok = Value
The output type produced by this
Serializer
during successful
serialization. Most serializers that produce text or binary output
should set Ok = ()
and serialize into an io::Write
or buffer
contained within the Serializer
instance. Serializers that build
in-memory data structures may be simplified by using Ok
to propagate
the data structure around.Source§type SerializeSeq = SerializeVec
type SerializeSeq = SerializeVec
Type returned from
serialize_seq
for serializing the content of the
sequence.Source§type SerializeTuple = SerializeVec
type SerializeTuple = SerializeVec
Type returned from
serialize_tuple
for serializing the content of
the tuple.Source§type SerializeTupleStruct = SerializeVec
type SerializeTupleStruct = SerializeVec
Type returned from
serialize_tuple_struct
for serializing the
content of the tuple struct.Source§type SerializeTupleVariant = SerializeTupleVariant
type SerializeTupleVariant = SerializeTupleVariant
Type returned from
serialize_tuple_variant
for serializing the
content of the tuple variant.Source§type SerializeMap = SerializeMap
type SerializeMap = SerializeMap
Type returned from
serialize_map
for serializing the content of the
map.Source§type SerializeStruct = SerializeMap
type SerializeStruct = SerializeMap
Type returned from
serialize_struct
for serializing the content of
the struct.Source§type SerializeStructVariant = SerializeStructVariant
type SerializeStructVariant = SerializeStructVariant
Type returned from
serialize_struct_variant
for serializing the
content of the struct variant.Source§fn serialize_bool(self, value: bool) -> Result<Value, Error>
fn serialize_bool(self, value: bool) -> Result<Value, Error>
Serialize a
bool
value. Read moreSource§fn serialize_i128(self, value: i128) -> Result<Value, Error>
fn serialize_i128(self, value: i128) -> Result<Value, Error>
Serialize an
i128
value. Read moreSource§fn serialize_u128(self, value: u128) -> Result<Value, Error>
fn serialize_u128(self, value: u128) -> Result<Value, Error>
Serialize a
u128
value. Read moreSource§fn serialize_bytes(self, value: &[u8]) -> Result<Value, Error>
fn serialize_bytes(self, value: &[u8]) -> Result<Value, Error>
Serialize a chunk of raw byte data. Read more
Source§fn serialize_unit_variant(
self,
_name: &'static str,
_variant_index: u32,
variant: &'static str,
) -> Result<Value, Error>
fn serialize_unit_variant( self, _name: &'static str, _variant_index: u32, variant: &'static str, ) -> Result<Value, Error>
Source§fn serialize_newtype_struct<T>(
self,
_name: &'static str,
value: &T,
) -> Result<Value, Error>
fn serialize_newtype_struct<T>( self, _name: &'static str, value: &T, ) -> Result<Value, Error>
Serialize a newtype struct like
struct Millimeters(u8)
. Read moreSource§fn serialize_newtype_variant<T>(
self,
_name: &'static str,
_variant_index: u32,
variant: &'static str,
value: &T,
) -> Result<Value, Error>
fn serialize_newtype_variant<T>( self, _name: &'static str, _variant_index: u32, variant: &'static str, value: &T, ) -> Result<Value, Error>
Source§fn serialize_seq(
self,
len: Option<usize>,
) -> Result<<Serializer as Serializer>::SerializeSeq, Error>
fn serialize_seq( self, len: Option<usize>, ) -> Result<<Serializer as Serializer>::SerializeSeq, Error>
Begin to serialize a variably sized sequence. This call must be
followed by zero or more calls to
serialize_element
, then a call to
end
. Read moreSource§fn serialize_tuple(
self,
len: usize,
) -> Result<<Serializer as Serializer>::SerializeTuple, Error>
fn serialize_tuple( self, len: usize, ) -> Result<<Serializer as Serializer>::SerializeTuple, Error>
Begin to serialize a statically sized sequence whose length will be
known at deserialization time without looking at the serialized data.
This call must be followed by zero or more calls to
serialize_element
,
then a call to end
. Read moreSource§fn serialize_tuple_struct(
self,
_name: &'static str,
len: usize,
) -> Result<<Serializer as Serializer>::SerializeTupleStruct, Error>
fn serialize_tuple_struct( self, _name: &'static str, len: usize, ) -> Result<<Serializer as Serializer>::SerializeTupleStruct, Error>
Begin to serialize a tuple struct like
struct Rgb(u8, u8, u8)
. This
call must be followed by zero or more calls to serialize_field
, then a
call to end
. Read moreSource§fn serialize_tuple_variant(
self,
_name: &'static str,
_variant_index: u32,
variant: &'static str,
len: usize,
) -> Result<<Serializer as Serializer>::SerializeTupleVariant, Error>
fn serialize_tuple_variant( self, _name: &'static str, _variant_index: u32, variant: &'static str, len: usize, ) -> Result<<Serializer as Serializer>::SerializeTupleVariant, Error>
Begin to serialize a tuple variant like
E::T
in enum E { T(u8, u8) }
. This call must be followed by zero or more calls to
serialize_field
, then a call to end
. Read moreSource§fn serialize_map(
self,
len: Option<usize>,
) -> Result<<Serializer as Serializer>::SerializeMap, Error>
fn serialize_map( self, len: Option<usize>, ) -> Result<<Serializer as Serializer>::SerializeMap, Error>
Begin to serialize a map. This call must be followed by zero or more
calls to
serialize_key
and serialize_value
, then a call to end
. Read moreSource§fn serialize_struct(
self,
name: &'static str,
len: usize,
) -> Result<<Serializer as Serializer>::SerializeStruct, Error>
fn serialize_struct( self, name: &'static str, len: usize, ) -> Result<<Serializer as Serializer>::SerializeStruct, Error>
Begin to serialize a struct like
struct Rgb { r: u8, g: u8, b: u8 }
.
This call must be followed by zero or more calls to serialize_field
,
then a call to end
. Read moreSource§fn serialize_struct_variant(
self,
_name: &'static str,
_variant_index: u32,
variant: &'static str,
_len: usize,
) -> Result<<Serializer as Serializer>::SerializeStructVariant, Error>
fn serialize_struct_variant( self, _name: &'static str, _variant_index: u32, variant: &'static str, _len: usize, ) -> Result<<Serializer as Serializer>::SerializeStructVariant, Error>
Begin to serialize a struct variant like
E::S
in enum E { S { r: u8, g: u8, b: u8 } }
. This call must be followed by zero or more calls to
serialize_field
, then a call to end
. Read moreSource§fn collect_str<T>(self, value: &T) -> Result<Value, Error>
fn collect_str<T>(self, value: &T) -> Result<Value, Error>
Serialize a string produced by an implementation of
Display
. Read moreSource§fn collect_seq<I>(self, iter: I) -> Result<Self::Ok, Self::Error>
fn collect_seq<I>(self, iter: I) -> Result<Self::Ok, Self::Error>
Collect an iterator as a sequence. Read more
Source§fn collect_map<K, V, I>(self, iter: I) -> Result<Self::Ok, Self::Error>
fn collect_map<K, V, I>(self, iter: I) -> Result<Self::Ok, Self::Error>
Collect an iterator as a map. Read more
Source§fn is_human_readable(&self) -> bool
fn is_human_readable(&self) -> bool
Determine whether
Serialize
implementations should serialize in
human-readable form. Read moreAuto Trait Implementations§
impl Freeze for Serializer
impl RefUnwindSafe for Serializer
impl Send for Serializer
impl Sync for Serializer
impl Unpin for Serializer
impl UnwindSafe for Serializer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<D> OwoColorize for D
impl<D> OwoColorize for D
Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
Set the foreground color generically Read more
Source§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
Set the background color generically. Read more
Source§fn black(&self) -> FgColorDisplay<'_, Black, Self>
fn black(&self) -> FgColorDisplay<'_, Black, Self>
Change the foreground color to black
Source§fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Change the background color to black
Source§fn red(&self) -> FgColorDisplay<'_, Red, Self>
fn red(&self) -> FgColorDisplay<'_, Red, Self>
Change the foreground color to red
Source§fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
Change the background color to red
Source§fn green(&self) -> FgColorDisplay<'_, Green, Self>
fn green(&self) -> FgColorDisplay<'_, Green, Self>
Change the foreground color to green
Source§fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
Change the background color to green
Source§fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Change the foreground color to yellow
Source§fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
Change the background color to yellow
Source§fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
Change the foreground color to blue
Source§fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
Change the background color to blue
Source§fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to magenta
Source§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
Source§fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to purple
Source§fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to purple
Source§fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
Change the foreground color to cyan
Source§fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
Change the background color to cyan
Source§fn white(&self) -> FgColorDisplay<'_, White, Self>
fn white(&self) -> FgColorDisplay<'_, White, Self>
Change the foreground color to white
Source§fn on_white(&self) -> BgColorDisplay<'_, White, Self>
fn on_white(&self) -> BgColorDisplay<'_, White, Self>
Change the background color to white
Source§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
Source§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
Source§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
Source§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
Source§fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
Source§fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Change the background color to bright red
Source§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
Source§fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Change the background color to bright green
Source§fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
Change the foreground color to bright yellow
Source§fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
Change the background color to bright yellow
Source§fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
Change the foreground color to bright blue
Source§fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
Change the background color to bright blue
Source§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright magenta
Source§fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright magenta
Source§fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright purple
Source§fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright purple
Source§fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
Change the foreground color to bright cyan
Source§fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
Change the background color to bright cyan
Source§fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
Change the foreground color to bright white
Source§fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
Change the background color to bright white
Source§fn bold(&self) -> BoldDisplay<'_, Self>
fn bold(&self) -> BoldDisplay<'_, Self>
Make the text bold
Source§fn dimmed(&self) -> DimDisplay<'_, Self>
fn dimmed(&self) -> DimDisplay<'_, Self>
Make the text dim
Source§fn italic(&self) -> ItalicDisplay<'_, Self>
fn italic(&self) -> ItalicDisplay<'_, Self>
Make the text italicized
Source§fn underline(&self) -> UnderlineDisplay<'_, Self>
fn underline(&self) -> UnderlineDisplay<'_, Self>
Make the text underlined
Source§fn blink(&self) -> BlinkDisplay<'_, Self>
fn blink(&self) -> BlinkDisplay<'_, Self>
Make the text blink
Source§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Source§fn reversed(&self) -> ReversedDisplay<'_, Self>
fn reversed(&self) -> ReversedDisplay<'_, Self>
Swap the foreground and background colors
Hide the text
Source§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either
OwoColorize::fg
or
a color-specific method, such as OwoColorize::green
, Read moreSource§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either
OwoColorize::bg
or
a color-specific method, such as OwoColorize::on_yellow
, Read moreSource§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
Source§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
Source§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
Source§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.
Source§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<T, U> RoundInto<U> for Twhere
U: RoundFrom<T>,
impl<T, U> RoundInto<U> for Twhere
U: RoundFrom<T>,
Source§fn round_into(self) -> U
fn round_into(self) -> U
Performs the conversion.