pub struct Transform2<WFrom = Generic, WTo = WFrom> {
pub m: [f64; 6],
/* private fields */
}
Fields§
§m: [f64; 6]
Implementations§
Source§impl<WFrom, WTo> Transform2<WFrom, WTo>
impl<WFrom, WTo> Transform2<WFrom, WTo>
pub fn new(m: [f64; 6]) -> Transform2<WFrom, WTo>
pub fn identity() -> Transform2<WFrom, WTo>
pub fn scale(s: f64) -> Transform2<WFrom, WTo>
pub fn scale_sep(s: Vector2<WTo>) -> Transform2<WFrom, WTo>
pub fn skew(k: Vector2<WTo>) -> Transform2<WFrom, WTo>
pub fn rotate(th: f64) -> Transform2<WFrom, WTo>
pub fn translate(p: Vector2<WTo>) -> Transform2<WFrom, WTo>
pub fn determinant(self) -> f64
pub fn coeffs(&self) -> [f64; 6]
pub fn get_translation(self) -> Vector2<WFrom>
pub fn get_scale(self) -> Vector2<WTo>
pub fn cast_spaces<W, T>(self) -> Transform2<W, T>
Sourcepub fn inverse(self) -> Transform2<WTo, WFrom>
pub fn inverse(self) -> Transform2<WTo, WFrom>
Produces NaN values when the determinant is zero.
pub fn compose( p: Point2<WTo>, vx: Vector2<WTo>, vy: Vector2<WTo>, ) -> Transform2<WFrom, WTo>
pub fn decompose(&self) -> (Point2<WTo>, Vector2<WTo>, Vector2<WTo>)
pub fn contains_point(&self, point: Point2<WTo>) -> bool
Trait Implementations§
Source§impl<F, T> Clone for Transform2<F, T>
impl<F, T> Clone for Transform2<F, T>
Source§fn clone(&self) -> Transform2<F, T>
fn clone(&self) -> Transform2<F, T>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl CoercionRules for Transform2
impl CoercionRules for Transform2
fn try_coerce(value: PaxValue) -> Result<Transform2, String>
Source§impl<F, T> Debug for Transform2<F, T>
impl<F, T> Debug for Transform2<F, T>
Source§impl<F, T> Default for Transform2<F, T>
impl<F, T> Default for Transform2<F, T>
Source§fn default() -> Transform2<F, T>
fn default() -> Transform2<F, T>
Returns the “default value” for a type. Read more
Source§impl<T, F> From<Transform2<T, F>> for Affine
impl<T, F> From<Transform2<T, F>> for Affine
Source§fn from(value: Transform2<T, F>) -> Affine
fn from(value: Transform2<T, F>) -> Affine
Converts to this type from the input type.
Source§impl<W, T> Interpolatable for Transform2<W, T>
impl<W, T> Interpolatable for Transform2<W, T>
fn interpolate(&self, other: &Transform2<W, T>, t: f64) -> Transform2<W, T>
Source§impl<F, W> Into<Transform2<F, W>> for TransformParts
impl<F, W> Into<Transform2<F, W>> for TransformParts
Source§fn into(self) -> Transform2<F, W>
fn into(self) -> Transform2<F, W>
Converts this type into the (usually inferred) input type.
Source§impl<F, T> Into<TransformParts> for Transform2<F, T>
NOTE: the returned parts.skew.y will always be equal to 0,
impl<F, T> Into<TransformParts> for Transform2<F, T>
NOTE: the returned parts.skew.y will always be equal to 0,
Source§fn into(self) -> TransformParts
fn into(self) -> TransformParts
Converts this type into the (usually inferred) input type.
Source§impl<F, T> Mul<Point2<F>> for Transform2<F, T>
impl<F, T> Mul<Point2<F>> for Transform2<F, T>
Source§impl<W1, W2, W3> Mul<Transform2<W1, W2>> for Transform2<W2, W3>
impl<W1, W2, W3> Mul<Transform2<W1, W2>> for Transform2<W2, W3>
Source§type Output = Transform2<W1, W3>
type Output = Transform2<W1, W3>
The resulting type after applying the
*
operator.Source§fn mul(
self,
rhs: Transform2<W1, W2>,
) -> <Transform2<W2, W3> as Mul<Transform2<W1, W2>>>::Output
fn mul( self, rhs: Transform2<W1, W2>, ) -> <Transform2<W2, W3> as Mul<Transform2<W1, W2>>>::Output
Performs the
*
operation. Read moreSource§impl<F, T> Mul<Vector2<F>> for Transform2<F, T>
impl<F, T> Mul<Vector2<F>> for Transform2<F, T>
Source§impl<F, T> PartialEq for Transform2<F, T>
impl<F, T> PartialEq for Transform2<F, T>
Source§impl ToPaxValue for Transform2
impl ToPaxValue for Transform2
fn to_pax_value(self) -> PaxValue
impl<F, T> Copy for Transform2<F, T>
impl<F, T> ImplToFromPaxAny for Transform2<F, T>
Auto Trait Implementations§
impl<WFrom, WTo> Freeze for Transform2<WFrom, WTo>
impl<WFrom, WTo> RefUnwindSafe for Transform2<WFrom, WTo>where
WFrom: RefUnwindSafe,
WTo: RefUnwindSafe,
impl<WFrom, WTo> Send for Transform2<WFrom, WTo>
impl<WFrom, WTo> Sync for Transform2<WFrom, WTo>
impl<WFrom, WTo> Unpin for Transform2<WFrom, WTo>
impl<WFrom, WTo> UnwindSafe for Transform2<WFrom, WTo>where
WFrom: UnwindSafe,
WTo: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<D> OwoColorize for D
impl<D> OwoColorize for D
Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
Set the foreground color generically Read more
Source§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
Set the background color generically. Read more
Source§fn black(&self) -> FgColorDisplay<'_, Black, Self>
fn black(&self) -> FgColorDisplay<'_, Black, Self>
Change the foreground color to black
Source§fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Change the background color to black
Source§fn red(&self) -> FgColorDisplay<'_, Red, Self>
fn red(&self) -> FgColorDisplay<'_, Red, Self>
Change the foreground color to red
Source§fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
Change the background color to red
Source§fn green(&self) -> FgColorDisplay<'_, Green, Self>
fn green(&self) -> FgColorDisplay<'_, Green, Self>
Change the foreground color to green
Source§fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
Change the background color to green
Source§fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Change the foreground color to yellow
Source§fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
Change the background color to yellow
Source§fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
Change the foreground color to blue
Source§fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
Change the background color to blue
Source§fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to magenta
Source§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
Source§fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to purple
Source§fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to purple
Source§fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
Change the foreground color to cyan
Source§fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
Change the background color to cyan
Source§fn white(&self) -> FgColorDisplay<'_, White, Self>
fn white(&self) -> FgColorDisplay<'_, White, Self>
Change the foreground color to white
Source§fn on_white(&self) -> BgColorDisplay<'_, White, Self>
fn on_white(&self) -> BgColorDisplay<'_, White, Self>
Change the background color to white
Source§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
Source§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
Source§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
Source§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
Source§fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
Source§fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Change the background color to bright red
Source§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
Source§fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Change the background color to bright green
Source§fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
Change the foreground color to bright yellow
Source§fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
Change the background color to bright yellow
Source§fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
Change the foreground color to bright blue
Source§fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
Change the background color to bright blue
Source§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright magenta
Source§fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright magenta
Source§fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright purple
Source§fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright purple
Source§fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
Change the foreground color to bright cyan
Source§fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
Change the background color to bright cyan
Source§fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
Change the foreground color to bright white
Source§fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
Change the background color to bright white
Source§fn bold(&self) -> BoldDisplay<'_, Self>
fn bold(&self) -> BoldDisplay<'_, Self>
Make the text bold
Source§fn dimmed(&self) -> DimDisplay<'_, Self>
fn dimmed(&self) -> DimDisplay<'_, Self>
Make the text dim
Source§fn italic(&self) -> ItalicDisplay<'_, Self>
fn italic(&self) -> ItalicDisplay<'_, Self>
Make the text italicized
Source§fn underline(&self) -> UnderlineDisplay<'_, Self>
fn underline(&self) -> UnderlineDisplay<'_, Self>
Make the text underlined
Source§fn blink(&self) -> BlinkDisplay<'_, Self>
fn blink(&self) -> BlinkDisplay<'_, Self>
Make the text blink
Source§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Source§fn reversed(&self) -> ReversedDisplay<'_, Self>
fn reversed(&self) -> ReversedDisplay<'_, Self>
Swap the foreground and background colors
Hide the text
Source§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either
OwoColorize::fg
or
a color-specific method, such as OwoColorize::green
, Read moreSource§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either
OwoColorize::bg
or
a color-specific method, such as OwoColorize::on_yellow
, Read moreSource§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
Source§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
Source§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
Source§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.
Source§impl<T> Pointable for T
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Source§impl<T, U> RoundInto<U> for Twhere
U: RoundFrom<T>,
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U: RoundFrom<T>,
Source§fn round_into(self) -> U
fn round_into(self) -> U
Performs the conversion.