pub struct Transform2D {
pub previous: Option<Box<Transform2D>>,
pub rotate: Option<Rotation>,
pub translate: Option<[Size; 2]>,
pub anchor: Option<[Size; 2]>,
pub scale: Option<[Size; 2]>,
pub skew: Option<[Rotation; 2]>,
}
Expand description
A sugary representation of an Affine transform+, including
anchor
and align
as layout-computed properties.
translate
represents an (x,y) affine translation
scale
represents an (x,y) non-uniform affine scale
rotate
represents a (z) affine rotation (intuitive 2D rotation)
anchor
represents the “(0,0)” point of the render node as it relates to its own bounding box.
By default that’s the top-left of the element, but anchor
allows that
to be offset either by a pixel or percentage-of-element-size
for each of (x,y)
Fields§
§previous: Option<Box<Transform2D>>
Keeps track of a linked list of previous Transform2Ds, assembled e.g. via multiplication
rotate: Option<Rotation>
Rotation is single-dimensional for 2D rendering, representing rotation over z axis
translate: Option<[Size; 2]>
§anchor: Option<[Size; 2]>
§scale: Option<[Size; 2]>
§skew: Option<[Rotation; 2]>
Implementations§
Source§impl Transform2D
impl Transform2D
Sourcepub fn scale(x: Size, y: Size) -> Transform2D
pub fn scale(x: Size, y: Size) -> Transform2D
Scale coefficients (1.0 == 100%) over x-y plane
Sourcepub fn rotate(z: Rotation) -> Transform2D
pub fn rotate(z: Rotation) -> Transform2D
Rotation over z axis
Sourcepub fn translate(x: Size, y: Size) -> Transform2D
pub fn translate(x: Size, y: Size) -> Transform2D
Translation across x-y plane, pixels
Sourcepub fn anchor(x: Size, y: Size) -> Transform2D
pub fn anchor(x: Size, y: Size) -> Transform2D
Describe alignment of the (0,0) position of this element as it relates to its own bounding box
Trait Implementations§
Source§impl Clone for Transform2D
impl Clone for Transform2D
Source§fn clone(&self) -> Transform2D
fn clone(&self) -> Transform2D
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl CoercionRules for Transform2D
impl CoercionRules for Transform2D
fn try_coerce(value: PaxValue) -> Result<Transform2D, String>
Source§impl ComputableTransform<NodeLocal, Window> for Transform2D
impl ComputableTransform<NodeLocal, Window> for Transform2D
fn apply( &self, bounds: TransformAndBounds<NodeLocal, Window>, ) -> TransformAndBounds<NodeLocal, Window>
Source§impl Debug for Transform2D
impl Debug for Transform2D
Source§impl Default for Transform2D
impl Default for Transform2D
Source§fn default() -> Transform2D
fn default() -> Transform2D
Source§impl<'de> Deserialize<'de> for Transform2D
impl<'de> Deserialize<'de> for Transform2D
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Transform2D, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Transform2D, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Source§impl Interpolatable for Transform2D
impl Interpolatable for Transform2D
fn interpolate(&self, _other: &Self, _t: f64) -> Self
Source§impl Mul for Transform2D
impl Mul for Transform2D
Source§type Output = Transform2D
type Output = Transform2D
*
operator.Source§fn mul(self, rhs: Transform2D) -> <Transform2D as Mul>::Output
fn mul(self, rhs: Transform2D) -> <Transform2D as Mul>::Output
*
operation. Read moreSource§impl Reflectable for Transform2D
impl Reflectable for Transform2D
Source§fn get_import_path() -> String
fn get_import_path() -> String
std::vec::Vec
This is distinct from type_id ONLY when the type has generics, like Vec, where
the type_id is distinct across a Vecfn get_self_pascal_identifier() -> String
fn get_type_id() -> TypeId
fn parse_to_manifest( ctx: ParsingContext, ) -> (ParsingContext, Vec<PropertyDefinition>)
fn get_iterable_type_id() -> Option<TypeId>
Source§impl Serialize for Transform2D
impl Serialize for Transform2D
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Source§impl ToPaxValue for Transform2D
impl ToPaxValue for Transform2D
fn to_pax_value(self) -> PaxValue
Auto Trait Implementations§
impl Freeze for Transform2D
impl RefUnwindSafe for Transform2D
impl Send for Transform2D
impl Sync for Transform2D
impl Unpin for Transform2D
impl UnwindSafe for Transform2D
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<D> OwoColorize for D
impl<D> OwoColorize for D
Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
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C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
Source§fn black(&self) -> FgColorDisplay<'_, Black, Self>
fn black(&self) -> FgColorDisplay<'_, Black, Self>
Source§fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Source§fn red(&self) -> FgColorDisplay<'_, Red, Self>
fn red(&self) -> FgColorDisplay<'_, Red, Self>
Source§fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
Source§fn green(&self) -> FgColorDisplay<'_, Green, Self>
fn green(&self) -> FgColorDisplay<'_, Green, Self>
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
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Color: DynColor,
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Color: DynColor,
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