pub struct Timeline {
pub playhead_position: usize,
pub frame_count: usize,
pub is_playing: bool,
}Expand description
Minimal timeline state used by animation-oriented controls.
Fields§
§playhead_position: usizeCurrent playhead frame.
frame_count: usizeTotal number of frames.
is_playing: boolWhether the timeline is currently advancing.
Auto Trait Implementations§
impl Freeze for Timeline
impl RefUnwindSafe for Timeline
impl Send for Timeline
impl Sync for Timeline
impl Unpin for Timeline
impl UnsafeUnpin for Timeline
impl UnwindSafe for Timeline
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
impl<T> Read<Exclusive, BecauseExclusive> for Twhere
T: ?Sized,
Source§impl<T, U> RoundInto<U> for Twhere
U: RoundFrom<T>,
impl<T, U> RoundInto<U> for Twhere
U: RoundFrom<T>,
Source§fn round_into(self) -> U
fn round_into(self) -> U
Performs the conversion.