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InstanceFlags

Struct InstanceFlags 

Source
pub struct InstanceFlags {
    pub invisible_to_slot: bool,
    pub invisible_to_raycasting: bool,
    pub layer: Layer,
    pub is_component: bool,
    pub is_slot: bool,
}
Expand description

Static traversal/rendering flags for a concrete instance node.

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§invisible_to_slot: bool

Used for exotic tree traversals for Slot, e.g. for Stacker > Repeat > Rectangle where the repeated Rectangles need to be be considered direct children of Stacker. Repeat and Conditional set this true so their active children can be considered direct projected children by slot-driven containers.

§invisible_to_raycasting: bool

Certain elements, such as Groups and Components, are invisible to ray-casting. Since these container elements are on top of the elements they contain, this is needed otherwise the containers would intercept rays that should hit their contents.

§layer: Layer

The layer type (Layer::Native, Layer::NativeNonOccluding, or Layer::Canvas) for this RenderNode. Default is Layer::Canvas, and must be overwritten for InstanceNodes that manage native content.

§is_component: bool

Only true for ComponentInstance

§is_slot: bool

Is this node a Slot?

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impl Clone for InstanceFlags

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fn clone(&self) -> InstanceFlags

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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impl<T> Any for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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