#[repr(u8)]pub enum GamepadAxis {
LeftX = 0,
LeftY = 1,
RightX = 2,
RightY = 3,
LeftTrigger = 4,
RightTrigger = 5,
}Variants§
Trait Implementations§
Source§impl Clone for GamepadAxis
impl Clone for GamepadAxis
Source§fn clone(&self) -> GamepadAxis
fn clone(&self) -> GamepadAxis
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GamepadAxis
impl Debug for GamepadAxis
Source§impl<'de> Deserialize<'de> for GamepadAxis
impl<'de> Deserialize<'de> for GamepadAxis
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Into<usize> for GamepadAxis
impl Into<usize> for GamepadAxis
Source§impl PartialEq for GamepadAxis
impl PartialEq for GamepadAxis
Source§impl Serialize for GamepadAxis
impl Serialize for GamepadAxis
Source§impl TryFrom<u8> for GamepadAxis
impl TryFrom<u8> for GamepadAxis
Source§type Error = TryFromPrimitiveError<GamepadAxis>
type Error = TryFromPrimitiveError<GamepadAxis>
The type returned in the event of a conversion error.
Source§impl TryFromPrimitive for GamepadAxis
impl TryFromPrimitive for GamepadAxis
const NAME: &'static str = "GamepadAxis"
type Primitive = u8
type Error = TryFromPrimitiveError<GamepadAxis>
fn try_from_primitive( number: Self::Primitive, ) -> Result<Self, TryFromPrimitiveError<Self>>
impl Copy for GamepadAxis
impl Eq for GamepadAxis
impl StructuralPartialEq for GamepadAxis
Auto Trait Implementations§
impl Freeze for GamepadAxis
impl RefUnwindSafe for GamepadAxis
impl Send for GamepadAxis
impl Sync for GamepadAxis
impl Unpin for GamepadAxis
impl UnsafeUnpin for GamepadAxis
impl UnwindSafe for GamepadAxis
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