TextInputProperties

Struct TextInputProperties 

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pub struct TextInputProperties {
Show 27 fields pub class: Classes, pub name: Option<AttrValue>, pub id: Option<AttrValue>, pub value: AttrValue, pub size: Option<AttrValue>, pub required: bool, pub disabled: bool, pub readonly: bool, pub state: InputState, pub icon: Option<Icon>, pub type: TextInputType, pub placeholder: Option<AttrValue>, pub autofocus: bool, pub form: Option<AttrValue>, pub autocomplete: Option<AttrValue>, pub inputmode: Option<AttrValue>, pub enterkeyhint: Option<AttrValue>, pub aria_describedby: Option<AttrValue>, pub onchange: Callback<String>, pub oninput: Callback<InputEvent>, pub onvalidate: Callback<ValidationContext<String>>, pub onkeydown: Callback<KeyboardEvent>, pub onblur: Callback<FocusEvent>, pub ref: NodeRef, pub ouia_id: Option<String>, pub ouia_type: OuiaComponentType, pub ouia_safe: OuiaSafe,
}
Expand description

Properties for TextInput

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§class: Classes§name: Option<AttrValue>§id: Option<AttrValue>§value: AttrValue§size: Option<AttrValue>§required: bool§disabled: bool§readonly: bool§state: InputState§icon: Option<Icon>§type: TextInputType§placeholder: Option<AttrValue>§autofocus: bool§form: Option<AttrValue>§autocomplete: Option<AttrValue>§inputmode: Option<AttrValue>§enterkeyhint: Option<AttrValue>§aria_describedby: Option<AttrValue>§onchange: Callback<String>

This event is triggered when the element’s value changes.

NOTE: Contrary to the HTML definition of onchange, the callback provides the full value of the input element and fires with every keystroke.

§oninput: Callback<InputEvent>

The element’s oninput event.

NOTE: In previous versions oninput behaved as does onchange now.

§onvalidate: Callback<ValidationContext<String>>§onkeydown: Callback<KeyboardEvent>§onblur: Callback<FocusEvent>§ref: NodeRef§ouia_id: Option<String>

OUIA Component id

§ouia_type: OuiaComponentType

OUIA Component Type

§ouia_safe: OuiaSafe

OUIA Component Safe

Trait Implementations§

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impl Clone for TextInputProperties

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fn clone(&self) -> TextInputProperties

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl PartialEq for TextInputProperties

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fn eq(&self, other: &TextInputProperties) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Properties for TextInputProperties

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type Builder = TextInputPropertiesBuilder

Builder that will be used to construct properties
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fn builder() -> Self::Builder

Entrypoint for building properties
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impl ValidatingComponentProperties<String> for TextInputProperties

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impl StructuralPartialEq for TextInputProperties

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn into_prop_value(self) -> Option<T>

Convert self to a value of a Properties struct.
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impl<T> IntoPropValue<T> for T

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fn into_prop_value(self) -> T

Convert self to a value of a Properties struct.
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