Struct patternfly_yew::components::switch::Switch
source · pub struct Switch { /* private fields */ }Expand description
Switch component
A switch toggles the state of a setting (between on and off). Switches and checkboxes can often be used interchangeably, but the switch provides a more explicit, visible representation on a setting.
See: https://www.patternfly.org/components/switch
Properties
Defined by SwitchProperties.
Trait Implementations§
source§impl Component for Switch
impl Component for Switch
§type Message = SwitchMsg
type Message = SwitchMsg
Messages are used to make Components dynamic and interactive. Simple
Component’s can declare their Message type to be
(). Complex Component’s
commonly use an enum to declare multiple Message types.§type Properties = SwitchProperties
type Properties = SwitchProperties
The Component’s properties. Read more
source§fn update(&mut self, ctx: &Context<Self>, msg: Self::Message) -> bool
fn update(&mut self, ctx: &Context<Self>, msg: Self::Message) -> bool
Called when a new message is sent to the component via its scope. Read more
source§fn changed(&mut self, ctx: &Context<Self>, _: &Self::Properties) -> bool
fn changed(&mut self, ctx: &Context<Self>, _: &Self::Properties) -> bool
Called when properties passed to the component change Read more
source§fn view(&self, ctx: &Context<Self>) -> Html
fn view(&self, ctx: &Context<Self>) -> Html
Components define their visual layout using a JSX-style syntax through the use of the
html! procedural macro. The full guide to using the macro can be found in Yew’s
documentation. Read moresource§fn rendered(&mut self, ctx: &Context<Self>, first_render: bool)
fn rendered(&mut self, ctx: &Context<Self>, first_render: bool)
The
rendered method is called after each time a Component is rendered but
before the browser updates the page. Read moreAuto Trait Implementations§
impl !RefUnwindSafe for Switch
impl !Send for Switch
impl !Sync for Switch
impl Unpin for Switch
impl !UnwindSafe for Switch
Blanket Implementations§
source§impl<T> BaseComponent for Twhere
T: Component + 'static,
impl<T> BaseComponent for Twhere
T: Component + 'static,
§type Properties = <T as Component>::Properties
type Properties = <T as Component>::Properties
The Component’s Properties.
source§fn update(
&mut self,
ctx: &Context<T>,
msg: <T as BaseComponent>::Message
) -> bool
fn update( &mut self, ctx: &Context<T>, msg: <T as BaseComponent>::Message ) -> bool
Updates component’s internal state.
source§fn changed(
&mut self,
ctx: &Context<T>,
old_props: &<T as BaseComponent>::Properties
) -> bool
fn changed( &mut self, ctx: &Context<T>, old_props: &<T as BaseComponent>::Properties ) -> bool
React to changes of component properties.
source§fn view(&self, ctx: &Context<T>) -> Result<VNode, RenderError>
fn view(&self, ctx: &Context<T>) -> Result<VNode, RenderError>
Returns a component layout to be rendered.
source§fn rendered(&mut self, ctx: &Context<T>, first_render: bool)
fn rendered(&mut self, ctx: &Context<T>, first_render: bool)
Notified after a layout is rendered.
source§fn prepare_state(&self) -> Option<String>
fn prepare_state(&self) -> Option<String>
Prepares the server-side state.
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoPropValue<Option<T>> for T
impl<T> IntoPropValue<Option<T>> for T
source§fn into_prop_value(self) -> Option<T>
fn into_prop_value(self) -> Option<T>
Convert
self to a value of a Properties struct.source§impl<T> IntoPropValue<T> for T
impl<T> IntoPropValue<T> for T
source§fn into_prop_value(self) -> T
fn into_prop_value(self) -> T
Convert
self to a value of a Properties struct.