Struct RenderState

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pub struct RenderState<'a, D>
where D: Device,
{ pub target: &'a RenderTarget<'a, D>, pub program: &'a D::Program, pub vertex_array: &'a D::VertexArray, pub primitive: Primitive, pub uniforms: &'a [(&'a D::Uniform, UniformData)], pub textures: &'a [&'a D::Texture], pub viewport: RectI, pub options: RenderOptions, }

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§target: &'a RenderTarget<'a, D>§program: &'a D::Program§vertex_array: &'a D::VertexArray§primitive: Primitive§uniforms: &'a [(&'a D::Uniform, UniformData)]§textures: &'a [&'a D::Texture]§viewport: RectI§options: RenderOptions

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impl<'a, D> Clone for RenderState<'a, D>

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fn clone(&self) -> RenderState<'a, D>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

Auto Trait Implementations§

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impl<'a, D> Freeze for RenderState<'a, D>

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impl<'a, D> RefUnwindSafe for RenderState<'a, D>

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impl<'a, D> Send for RenderState<'a, D>
where <D as Device>::Program: Sync, <D as Device>::VertexArray: Sync, <D as Device>::Framebuffer: Sync, <D as Device>::Texture: Sync, <D as Device>::Uniform: Sync,

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impl<'a, D> Sync for RenderState<'a, D>
where <D as Device>::Program: Sync, <D as Device>::VertexArray: Sync, <D as Device>::Framebuffer: Sync, <D as Device>::Texture: Sync, <D as Device>::Uniform: Sync,

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impl<'a, D> Unpin for RenderState<'a, D>

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impl<'a, D> UnwindSafe for RenderState<'a, D>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.