[][src]Struct pathfinder_gpu::RenderState

pub struct RenderState<'a, D> where
    D: Device
{ pub target: &'a RenderTarget<'a, D>, pub program: &'a D::Program, pub vertex_array: &'a D::VertexArray, pub primitive: Primitive, pub uniforms: &'a [(&'a D::Uniform, UniformData)], pub textures: &'a [&'a D::Texture], pub viewport: RectI, pub options: RenderOptions, }

Fields

target: &'a RenderTarget<'a, D>program: &'a D::Programvertex_array: &'a D::VertexArrayprimitive: Primitiveuniforms: &'a [(&'a D::Uniform, UniformData)]textures: &'a [&'a D::Texture]viewport: RectIoptions: RenderOptions

Trait Implementations

impl<'a, D: Clone> Clone for RenderState<'a, D> where
    D: Device,
    D::Program: Clone,
    D::VertexArray: Clone,
    D::Uniform: Clone,
    D::Texture: Clone
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Auto Trait Implementations

impl<'a, D> RefUnwindSafe for RenderState<'a, D> where
    <D as Device>::Framebuffer: RefUnwindSafe,
    <D as Device>::Program: RefUnwindSafe,
    <D as Device>::Texture: RefUnwindSafe,
    <D as Device>::Uniform: RefUnwindSafe,
    <D as Device>::VertexArray: RefUnwindSafe

impl<'a, D> Send for RenderState<'a, D> where
    <D as Device>::Framebuffer: Sync,
    <D as Device>::Program: Sync,
    <D as Device>::Texture: Sync,
    <D as Device>::Uniform: Sync,
    <D as Device>::VertexArray: Sync

impl<'a, D> Sync for RenderState<'a, D> where
    <D as Device>::Framebuffer: Sync,
    <D as Device>::Program: Sync,
    <D as Device>::Texture: Sync,
    <D as Device>::Uniform: Sync,
    <D as Device>::VertexArray: Sync

impl<'a, D> Unpin for RenderState<'a, D>

impl<'a, D> UnwindSafe for RenderState<'a, D> where
    <D as Device>::Framebuffer: RefUnwindSafe,
    <D as Device>::Program: RefUnwindSafe,
    <D as Device>::Texture: RefUnwindSafe,
    <D as Device>::Uniform: RefUnwindSafe,
    <D as Device>::VertexArray: RefUnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.