[][src]Struct pathfinder_gl::GLDevice

pub struct GLDevice { /* fields omitted */ }

Methods

impl GLDevice[src]

pub fn new(version: GLVersion, default_framebuffer: GLuint) -> GLDevice[src]

pub fn set_default_framebuffer(&mut self, framebuffer: GLuint)[src]

Trait Implementations

impl Device for GLDevice[src]

type Buffer = GLBuffer

type Framebuffer = GLFramebuffer

type Program = GLProgram

type Shader = GLShader

type Texture = GLTexture

type TextureDataReceiver = GLTextureDataReceiver

type TimerQuery = GLTimerQuery

type Uniform = GLUniform

type VertexArray = GLVertexArray

type VertexAttr = GLVertexAttr

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.