[][src]Struct patchwork::TileSet

pub struct TileSet<Key: Hash + Eq> { /* fields omitted */ }

A set of tiles made from a tilesheet image.

Methods

impl<Key: Hash + Eq> TileSet<Key>[src]

pub fn new<S: Into<Vector2<i32>>>(sheet: Image, tile_size: S) -> Self[src]

Create a new TileSet from an image and tile size.

pub fn register_tile<I: Into<Point2<i32>>>(
    &mut self,
    key: Key,
    index: I
) -> Result<(), TileSetError>
[src]

Register a tile from the tilesheet to the TileSet with the lookup value of key.

pub fn queue_tile<P: Into<Point2<i32>>, TP: Into<TileParams>>(
    &mut self,
    key: Key,
    draw_location: P,
    options: Option<TP>
) -> Result<(), TileSetError>
[src]

Queue a tile with the lookup value key to be drawn at draw_location, with extra drawing options.

pub fn clear_queue(&mut self)[src]

Clear the tile queue.

pub fn draw(&self, ctx: &mut Context) -> GameResult[src]

Draw the tiles using ctx && 'spritebatch'. Default parameters are given to the batch.

Auto Trait Implementations

impl<Key> !RefUnwindSafe for TileSet<Key>

impl<Key> Send for TileSet<Key> where
    Key: Send

impl<Key> Sync for TileSet<Key> where
    Key: Sync

impl<Key> Unpin for TileSet<Key> where
    Key: Unpin

impl<Key> !UnwindSafe for TileSet<Key>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> SetParameter for T

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,