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StencilFamily

Struct StencilFamily 

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pub struct StencilFamily<const IN: usize, const OUT: usize, const MAX_REGS: usize, const HOLES: usize, const JUMPS: usize> {
    pub relocation_data: &'static [Relocation],
    pub stencils: &'static [Stencil<IN, OUT, HOLES, JUMPS>],
}
Expand description

Describes the way to pass a variable in and out of a stencil

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§relocation_data: &'static [Relocation]

Pool of stencil relocation data, possibly shared by multiple stencils

The relocation data for each stencil is sorted by relocation offset.

§stencils: &'static [Stencil<IN, OUT, HOLES, JUMPS>]

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impl<const IN: usize, const OUT: usize, const MAX_REGS: usize, const HOLES: usize, const JUMPS: usize> StencilFamily<IN, OUT, MAX_REGS, HOLES, JUMPS>

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pub fn inputs(&self) -> usize

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pub fn outputs(&self) -> usize

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pub fn max_regs(&self) -> usize

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pub fn holes(&self) -> usize

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pub fn jumps(&self) -> usize

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pub fn select( &self, inputs: &[Location; IN], outputs: &[Location; OUT], holes: &[usize; HOLES], ) -> Option<SelectedStencil<IN, OUT, HOLES, JUMPS>>

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impl<const IN: usize, const OUT: usize, const MAX_REGS: usize, const HOLES: usize, const JUMPS: usize> Freeze for StencilFamily<IN, OUT, MAX_REGS, HOLES, JUMPS>

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impl<const IN: usize, const OUT: usize, const MAX_REGS: usize, const HOLES: usize, const JUMPS: usize> RefUnwindSafe for StencilFamily<IN, OUT, MAX_REGS, HOLES, JUMPS>

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impl<const IN: usize, const OUT: usize, const MAX_REGS: usize, const HOLES: usize, const JUMPS: usize> Send for StencilFamily<IN, OUT, MAX_REGS, HOLES, JUMPS>

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impl<const IN: usize, const OUT: usize, const MAX_REGS: usize, const HOLES: usize, const JUMPS: usize> Sync for StencilFamily<IN, OUT, MAX_REGS, HOLES, JUMPS>

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impl<const IN: usize, const OUT: usize, const MAX_REGS: usize, const HOLES: usize, const JUMPS: usize> Unpin for StencilFamily<IN, OUT, MAX_REGS, HOLES, JUMPS>

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impl<const IN: usize, const OUT: usize, const MAX_REGS: usize, const HOLES: usize, const JUMPS: usize> UnsafeUnpin for StencilFamily<IN, OUT, MAX_REGS, HOLES, JUMPS>

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impl<const IN: usize, const OUT: usize, const MAX_REGS: usize, const HOLES: usize, const JUMPS: usize> UnwindSafe for StencilFamily<IN, OUT, MAX_REGS, HOLES, JUMPS>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.