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StencilFamilyBuild

Struct StencilFamilyBuild 

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pub struct StencilFamilyBuild {
    pub IN: usize,
    pub OUT: usize,
    pub MAX_REGS: usize,
    pub HOLES: usize,
    pub JUMPS: usize,
    pub relocation_data: Vec<Relocation>,
    pub stencils: Vec<Stencil<0, 0, 0, 0>>,
}

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§IN: usize§OUT: usize§MAX_REGS: usize§HOLES: usize§JUMPS: usize§relocation_data: Vec<Relocation>§stencils: Vec<Stencil<0, 0, 0, 0>>

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