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PastaLuaRuntime

Struct PastaLuaRuntime 

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pub struct PastaLuaRuntime { /* private fields */ }
Expand description

Pasta Lua Runtime - hosts a Lua VM with pasta modules.

Each instance owns an independent Lua VM and SearchContext. Multiple instances can coexist without interference.

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impl PastaLuaRuntime

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pub fn new(context: TranspileContext) -> LuaResult<Self>

Create a new runtime from a TranspileContext with default configuration.

Initializes a Lua VM with standard libraries enabled and registers:

  • @pasta_search module with scene and word registries
  • @assertions module for testing and validation
  • @testing module for testing framework with hooks and reporting
  • @regex module for regular expression support
  • @json module for JSON encoding/decoding
  • @yaml module for YAML encoding/decoding

Note: @env module is disabled by default for security reasons. Use RuntimeConfig::full() or enable it explicitly to access environment variables.

§Arguments
  • context - TranspileContext from LuaTranspiler::transpile()
§Returns
  • Ok(Self) - Runtime initialized successfully
  • Err(e) - Lua VM or module registration failed
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pub fn with_config( context: TranspileContext, config: RuntimeConfig, ) -> LuaResult<Self>

Create a new runtime from a TranspileContext with custom configuration.

§Arguments
  • context - TranspileContext from LuaTranspiler::transpile()
  • config - Runtime configuration for library loading
§Returns
  • Ok(Self) - Runtime initialized successfully
  • Err(e) - Lua VM or module registration failed
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pub fn exec(&self, script: &str) -> LuaResult<Value>

Execute a Lua script string.

§Arguments
  • script - Lua code to execute
§Returns
  • Ok(Value) - Execution result
  • Err(e) - Execution error
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pub fn exec_file(&self, path: &Path) -> LuaResult<Value>

Execute a Lua script from a file.

§Arguments
  • path - Path to the Lua script file
§Returns
  • Ok(Value) - Execution result
  • Err(e) - File read or execution error
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pub fn lua(&self) -> &Lua

Get a reference to the internal Lua instance.

This allows advanced operations on the Lua VM.

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pub fn logger(&self) -> Option<Arc<PastaLogger>>

Get a clone of the Arc-wrapped logger, if any.

This allows sharing the logger with GlobalLoggerRegistry for log routing in multi-instance scenarios.

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pub fn config(&self) -> Option<&PastaConfig>

Get reference to PastaConfig if available.

Returns the configuration loaded from pasta.toml during PastaLoader::load().

§Returns
  • Some(&PastaConfig) - Config was set during load
  • None - Config not available (e.g., runtime created without loader)
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pub fn register_module(&self, name: &str, module: Table) -> LuaResult<()>

Register a custom module with the runtime.

§Arguments
  • name - Module name (e.g., “@my_module”)
  • module - Module table
§Returns
  • Ok(()) - Module registered successfully
  • Err(e) - Registration failed
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pub fn from_loader( context: TranspileContext, loader_context: LoaderContext, config: RuntimeConfig, transpiled: &[TranspileResult], logger: Option<Arc<PastaLogger>>, ) -> LuaResult<Self>

Create a runtime from LoaderContext with transpiled code.

This is the factory method used by PastaLoader to create a runtime with all configuration applied.

§Arguments
  • context - TranspileContext with scene/word registries
  • loader_context - Configuration and paths from PastaLoader
  • config - Runtime configuration
  • transpiled - Transpiled Lua code to load
  • logger - Optional instance-specific logger (Arc-wrapped for sharing)
§Returns
  • Ok(Self) - Runtime initialized and code loaded
  • Err(e) - Initialization or code loading failed
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pub fn from_loader_with_scene_dic( context: TranspileContext, loader_context: LoaderContext, runtime_config: RuntimeConfig, pasta_config: Option<PastaConfig>, logger: Option<Arc<PastaLogger>>, _scene_dic_path: &Path, ) -> LuaResult<Self>

Create a runtime from LoaderContext with scene_dic.lua loading.

This is the new factory method used by PastaLoader with incremental transpilation. Instead of loading transpiled code directly, it loads scene_dic.lua which requires all cached scene modules.

§Initialization Sequence (lua-module-path-resolution spec)
  1. Setup package.path for module resolution
  2. Register Rust modules (@pasta_config, @enc, @pasta_persistence, @pasta_sakura_script)
  3. Register finalize_scene Rust binding
  4. require(“main”) - User initialization (errors logged as warnings, continues)
  5. require(“pasta.shiori.entry”) - SHIORI handlers (errors logged as warnings, continues)
  6. require(“pasta.scene_dic”) - Scene loading and finalization
§Arguments
  • context - TranspileContext with scene/word registries
  • loader_context - Configuration and paths from PastaLoader
  • runtime_config - Runtime configuration
  • pasta_config - Pasta configuration from pasta.toml
  • logger - Optional instance-specific logger (Arc-wrapped for sharing)
  • scene_dic_path - Path to the generated scene_dic.lua (used for backward compatibility check)
§Returns
  • Ok(Self) - Runtime initialized and scene_dic loaded
  • Err(e) - Initialization or scene_dic loading failed
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pub fn load_scene_dic(&self, scene_dic_path: &Path) -> LuaResult<()>

Load scene_dic.lua to initialize all scene modules.

This method requires the scene_dic.lua file which in turn requires all cached scene modules and calls finalize_scene().

§Arguments
  • scene_dic_path - Path to scene_dic.lua
§Returns
  • Ok(()) - All scenes loaded successfully
  • Err(e) - Scene loading failed

Trait Implementations§

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impl Drop for PastaLuaRuntime

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fn drop(&mut self)

Executes the destructor for this type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> MaybeSend for T