pub struct Settings { /* private fields */ }
Expand description

Connection Settings Profile Manager.

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impl Settings

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pub async fn list_connections( &self ) -> Result<impl Iterator<Item = Connection> + '_, Error>

List the saved network connections known to NetworkManager.

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pub async fn get_connection_by_uuid( &self, uuid: &str ) -> Result<Connection, Error>

Retrieve the object path of a connection, given that connection’s UUID.

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pub async fn add_connection( &self, properties: HashMap<&str, HashMap<&str, Value<'_>>> ) -> Result<Connection, Error>

Add a new connection and save it to disk.

This operation does not start the network connection unless:

  • the device is idle and able to connect to the network described by the new connection, and
  • the connection is allowed to be started automatically.
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pub async fn hostname(&self) -> Result<String, Error>

The machine hostname stored in persistent configuration.

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pub async fn can_modify(&self) -> Result<bool, Error>

Whether adding and modifying connections is supported.

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