Struct Game

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pub struct Game {
    pub start_time: NaiveDateTime,
    pub end_time: NaiveDateTime,
    pub current_match: Vec<String>,
    pub match_type: Modes,
    pub map: Maps,
    pub winning_team: Factions,
    pub players: HashMap<(i64, Factions), Player>,
}

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§start_time: NaiveDateTime§end_time: NaiveDateTime§current_match: Vec<String>§match_type: Modes§map: Maps§winning_team: Factions§players: HashMap<(i64, Factions), Player>

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impl Game

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pub fn process_player_durations(&mut self)

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pub fn get_player_vec(&self) -> Vec<&Player>

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pub fn get_match_length(&self) -> i32

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pub fn _get_playing_factions(&self) -> Vec<Factions>

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pub fn get_factions(faction_name: &str) -> Factions

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pub fn get_commanders(&mut self)

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pub fn process_all_players(&mut self)

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pub fn get_current_match(&mut self, all_lines: &[PathBuf])

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pub fn get_match_type(&mut self)

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pub fn process_kills(&mut self)

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pub fn process_structure_kills(&mut self)

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pub fn get_current_map(&mut self, all_lines: &[PathBuf])

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pub fn get_winning_team(&mut self)

Trait Implementations§

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impl Debug for Game

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Game

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fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl Freeze for Game

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impl RefUnwindSafe for Game

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impl Send for Game

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impl Sync for Game

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impl Unpin for Game

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impl UnwindSafe for Game

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.