Struct State

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pub struct State<I>
where I: Stream,
{ pub position: <I::Item as Positioner>::Position, pub input: I, }
Expand description

The State<I> struct keeps track of the current position in the stream I

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§position: <I::Item as Positioner>::Position§input: I

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impl<I: Stream> State<I>

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pub fn new(input: I) -> State<I>

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pub fn as_empty(&self) -> State<I>

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pub fn uncons(self) -> ParseResult<I::Item, I, I::Item>

uncons is the most general way of extracting and item from a stream It takes a function f as argument which should update the position according to the item that was extracted Usually you want to use uncons_char instead which works directly on character streams

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pub fn update(self, i: I::Item, rest: I) -> ParseResult<I::Item, I, I::Item>

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impl<I> Clone for State<I>
where I: Stream + Clone, I::Item: Clone,

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fn clone(&self) -> State<I>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<I> Debug for State<I>
where I: Stream + Debug, <I::Item as Positioner>::Position: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<I> PartialEq for State<I>
where I: Stream + PartialEq, I::Item: PartialEq,

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fn eq(&self, other: &State<I>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<I> StructuralPartialEq for State<I>
where I: Stream,

Auto Trait Implementations§

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impl<I> Freeze for State<I>
where <<I as Stream>::Item as Positioner>::Position: Freeze, I: Freeze,

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impl<I> RefUnwindSafe for State<I>

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impl<I> Send for State<I>
where <<I as Stream>::Item as Positioner>::Position: Send, I: Send,

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impl<I> Sync for State<I>
where <<I as Stream>::Item as Positioner>::Position: Sync, I: Sync,

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impl<I> Unpin for State<I>
where <<I as Stream>::Item as Positioner>::Position: Unpin, I: Unpin,

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impl<I> UnwindSafe for State<I>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.