Type Definition Isometry
parry3d::math
type Isometry<N> = Isometry3<N>;
The transformation matrix type.
impl IsometryOps for Isometry<Real>
fn absolute_transform_vector(&self, v: &Vector<Real>) -> Vector<Real>
Transform a vector by the absolute value of the homogeneous matrix equivalent to self. Read more
self
impl RigidMotion for Isometry<Real>
fn position_at_time(&self, _: Real) -> Isometry<Real>
Get a position at the time t.
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