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State

Struct State 

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pub struct State<V> { /* private fields */ }
Expand description

A state of the game. This is guaranteed to be a valid state as long as it is constructed with State::empty and manipulated with via Board operations.

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impl<V> State<V>

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pub fn dimensions(&self) -> &Dimensions<V>

The dimensions of this state.

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pub fn cars(&self) -> &[(Position<V>, Car<V>)]

The cars contained within this state.

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impl<V> State<V>

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pub fn empty<D: TryInto<Dimensions<V>>>(dim: D) -> Result<Self, D::Error>

Produce an empty state (i.e., one with no cars) with the provided dimensions.

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impl<V> State<V>
where V: BoardValue,

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pub fn board(&self) -> Result<Board<&Self, V>, InvalidStateError<V>>

An immutable representation of the current board, or an error if this state is invalid.

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pub fn board_mut(&mut self) -> Result<Board<&mut Self, V>, InvalidStateError<V>>

A mutable representation of the current board, or an error if this state is invalid.

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impl<V: Clone> Clone for State<V>

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fn clone(&self) -> State<V>

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<V: Debug> Debug for State<V>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de, V> Deserialize<'de> for State<V>
where V: Deserialize<'de>,

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<V: Hash> Hash for State<V>

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<V> Serialize for State<V>
where V: Serialize,

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

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impl<V> Freeze for State<V>
where V: Freeze,

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impl<V> RefUnwindSafe for State<V>
where V: RefUnwindSafe,

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impl<V> Send for State<V>
where V: Send,

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impl<V> Sync for State<V>
where V: Sync,

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impl<V> Unpin for State<V>
where V: Unpin,

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impl<V> UnsafeUnpin for State<V>
where V: UnsafeUnpin,

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impl<V> UnwindSafe for State<V>
where V: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,