pub struct ShaderWatcher { /* private fields */ }Expand description
Manages file watching for shader hot reload
Implementations§
Source§impl ShaderWatcher
impl ShaderWatcher
Sourcepub fn new(
background_shader_path: Option<&Path>,
cursor_shader_path: Option<&Path>,
debounce_delay_ms: u64,
) -> Result<Self>
pub fn new( background_shader_path: Option<&Path>, cursor_shader_path: Option<&Path>, debounce_delay_ms: u64, ) -> Result<Self>
Create a new shader watcher
§Arguments
background_shader_path- Optional path to background shader filecursor_shader_path- Optional path to cursor shader filedebounce_delay_ms- Debounce delay in milliseconds
Sourcepub fn try_recv(&self) -> Option<ShaderReloadEvent>
pub fn try_recv(&self) -> Option<ShaderReloadEvent>
Check for pending shader reload events (non-blocking)
Returns the next reload event if one is available, or None if no events are pending.
Sourcepub fn debounce_delay_ms(&self) -> u64
pub fn debounce_delay_ms(&self) -> u64
Get the debounce delay in milliseconds
Trait Implementations§
Auto Trait Implementations§
impl !Sync for ShaderWatcher
impl Freeze for ShaderWatcher
impl RefUnwindSafe for ShaderWatcher
impl Send for ShaderWatcher
impl Unpin for ShaderWatcher
impl UnsafeUnpin for ShaderWatcher
impl UnwindSafe for ShaderWatcher
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