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ProfileDrawerUI

Struct ProfileDrawerUI 

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pub struct ProfileDrawerUI {
    pub expanded: bool,
    pub selected: Option<ProfileId>,
    pub hovered: Option<ProfileId>,
    pub width: f32,
    pub tag_filter: String,
}
Expand description

Profile drawer UI state

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§expanded: bool

Whether the drawer is expanded (visible)

§selected: Option<ProfileId>

Currently selected profile ID

§hovered: Option<ProfileId>

Currently hovered profile ID

§width: f32

Drawer width in pixels

§tag_filter: String

Tag filter text (for searching/filtering profiles by tags)

Implementations§

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impl ProfileDrawerUI

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pub fn new() -> Self

Create a new profile drawer UI (collapsed by default)

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pub fn get_toggle_button_rect( &self, window_width: f32, window_height: f32, ) -> (f32, f32, f32, f32)

Calculate the toggle button rectangle given the window size

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pub fn is_point_in_toggle_button( &self, px: f32, py: f32, window_width: f32, window_height: f32, ) -> bool

Check if a point (in window coordinates) is inside the toggle button

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pub fn toggle(&mut self)

Toggle drawer expanded state

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pub fn render( &mut self, ctx: &mut Ui, profile_manager: &ProfileManager, config: &Config, modal_visible: bool, bottom_margin: f32, ) -> ProfileDrawerAction

Render the profile drawer and return any action triggered.

bottom_margin should be set to the height of any floating status bar (e.g. the custom status bar rendered as an egui::Area) so the side panel stops above it rather than extending behind it.

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impl Default for ProfileDrawerUI

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fn default() -> Self

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