pub struct AppMenuUi { /* private fields */ }Expand description
The in-app menu’s per-window state.
Implementations§
Source§impl AppMenuUi
impl AppMenuUi
Sourcepub const BUTTON_WIDTH: f32 = 24.0
pub const BUTTON_WIDTH: f32 = 24.0
Width the trigger button occupies in a horizontal bar, in logical pixels.
Sourcepub fn is_open(&self) -> bool
pub fn is_open(&self) -> bool
Whether the drop-down is currently open.
While it is, keyboard input should not reach the terminal.
Sourcepub fn hide(&mut self, ctx: &Context)
pub fn hide(&mut self, ctx: &Context)
Tear the menu down for a frame that will not draw it.
The bar the menu lives in can be hidden while the drop-down is open, and
two pieces of state outlive that: egui’s popup memory, which would
re-open the drop-down the moment the bar returns, and a toggle request
that no Self::show will ever consume while the bar is hidden, which
would do the same. Both are discarded here.
Sourcepub fn show(&mut self, ui: &mut Ui, profiles: &ProfileManager, height: f32)
pub fn show(&mut self, ui: &mut Ui, profiles: &ProfileManager, height: f32)
Draw the trigger button, and the drop-down if it is open.
height is the height of the bar the button sits in.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for AppMenuUi
impl RefUnwindSafe for AppMenuUi
impl Send for AppMenuUi
impl Sync for AppMenuUi
impl Unpin for AppMenuUi
impl UnsafeUnpin for AppMenuUi
impl UnwindSafe for AppMenuUi
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