pub struct ScrollState {
pub offset: usize,
pub target_offset: usize,
pub animated_offset: f64,
pub animation_start: Option<Instant>,
pub dragging: bool,
pub drag_offset: f32,
pub last_activity: Instant,
}Expand description
State management for scrolling behavior
Fields§
§offset: usizeCurrent scroll position (0 = bottom, showing current content)
target_offset: usizeTarget scroll position for smooth animation
animated_offset: f64Current animated scroll position (interpolated)
animation_start: Option<Instant>When scroll animation started
dragging: boolWhether currently dragging the scrollbar
drag_offset: f32Distance between cursor and thumb top when dragging
last_activity: InstantLast time scroll input happened (for autohide)
Implementations§
Source§impl ScrollState
impl ScrollState
Sourcepub fn set_target(&mut self, new_offset: usize) -> bool
pub fn set_target(&mut self, new_offset: usize) -> bool
Set scroll target and initiate smooth interpolation animation. Returns true if the target actually changed.
Sourcepub fn update_animation(&mut self) -> bool
pub fn update_animation(&mut self) -> bool
Update smooth scroll animation via interpolation. Returns true if the animation is still in progress.
Sourcepub fn clamp_to_scrollback(&mut self, max_scroll: usize)
pub fn clamp_to_scrollback(&mut self, max_scroll: usize)
Clamp scroll offset to available scrollback length
Sourcepub fn apply_scroll(&mut self, lines: i32, max_scroll: usize) -> usize
pub fn apply_scroll(&mut self, lines: i32, max_scroll: usize) -> usize
Apply a scroll delta Returns new target offset
Trait Implementations§
Source§impl Debug for ScrollState
impl Debug for ScrollState
Auto Trait Implementations§
impl Freeze for ScrollState
impl RefUnwindSafe for ScrollState
impl Send for ScrollState
impl Sync for ScrollState
impl Unpin for ScrollState
impl UnwindSafe for ScrollState
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