pub struct ShaderReloadEvent {
pub shader_type: ShaderType,
pub path: PathBuf,
}Expand description
Event indicating a shader file has changed and needs reloading
Fields§
§shader_type: ShaderTypeType of shader that changed
path: PathBufPath to the shader file
Trait Implementations§
Source§impl Clone for ShaderReloadEvent
impl Clone for ShaderReloadEvent
Source§fn clone(&self) -> ShaderReloadEvent
fn clone(&self) -> ShaderReloadEvent
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for ShaderReloadEvent
impl RefUnwindSafe for ShaderReloadEvent
impl Send for ShaderReloadEvent
impl Sync for ShaderReloadEvent
impl Unpin for ShaderReloadEvent
impl UnsafeUnpin for ShaderReloadEvent
impl UnwindSafe for ShaderReloadEvent
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for Twhere
T: Clone,
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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