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ScriptManager

Struct ScriptManager 

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pub struct ScriptManager { /* private fields */ }
Expand description

Manages multiple script subprocess instances for a single tab.

Each script is assigned a unique ScriptId and can be individually started, stopped, and communicated with. Supports panel state tracking per script and event broadcasting to all running scripts.

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impl ScriptManager

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pub fn new() -> ScriptManager

Create a new empty ScriptManager.

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pub fn start_script(&mut self, config: &ScriptConfig) -> Result<u64, String>

Start a script subprocess from the given configuration.

If script_path ends with .py, the command is python3 with the script path prepended to the args. Otherwise, script_path is used as the command directly.

Returns the assigned ScriptId on success.

§Errors

Returns an error string if the subprocess cannot be spawned.

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pub fn is_running(&mut self, id: u64) -> bool

Check if a script with the given ID is still running.

Returns false if the script ID is unknown or the process has exited.

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pub fn send_event(&mut self, id: u64, event: &ScriptEvent) -> Result<(), String>

Send a ScriptEvent to a specific script by ID.

§Errors

Returns an error if the script ID is unknown or the write fails.

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pub fn broadcast_event(&mut self, event: &ScriptEvent)

Broadcast a ScriptEvent to all running scripts.

Errors on individual scripts are silently ignored; the event is sent on a best-effort basis to all processes.

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pub fn read_commands(&self, id: u64) -> Vec<ScriptCommand>

Drain pending ScriptCommands from a specific script’s stdout buffer.

Returns an empty Vec if the script ID is unknown.

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pub fn read_errors(&self, id: u64) -> Vec<String>

Drain pending error lines from a specific script’s stderr buffer.

Returns an empty Vec if the script ID is unknown.

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pub fn stop_script(&mut self, id: u64)

Stop and remove a specific script by ID.

Also clears the associated panel state. Does nothing if the ID is unknown.

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pub fn stop_all(&mut self)

Stop and remove all managed scripts.

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pub fn get_panel(&self, id: u64) -> Option<&(String, String)>

Get the panel state for a script.

Returns None if the script ID has no panel set.

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pub fn set_panel(&mut self, id: u64, title: String, content: String)

Set the panel state (title, content) for a script.

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pub fn clear_panel(&mut self, id: u64)

Clear the panel state for a script.

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pub fn script_ids(&self) -> Vec<u64>

Get the IDs of all currently managed scripts.

Trait Implementations§

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impl Default for ScriptManager

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fn default() -> ScriptManager

Returns the “default value” for a type. Read more
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impl Drop for ScriptManager

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fn drop(&mut self)

Executes the destructor for this type. Read more

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