pub fn write_rgba_texture(
queue: &Queue,
texture: &Texture,
data: &[u8],
width: u32,
height: u32,
)Expand description
Write RGBA pixel data to a texture.
ยงArguments
queue- The wgpu queuetexture- The target texturedata- RGBA pixel data (4 bytes per pixel)width- Image width in pixelsheight- Image height in pixels