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ChatState

Struct ChatState 

Source
pub struct ChatState {
    pub messages: Vec<ChatMessage>,
    pub input: String,
    pub streaming: bool,
    pub system_prompt_sent: bool,
    /* private fields */
}
Expand description

Chat state for the agent conversation.

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§messages: Vec<ChatMessage>

All messages in the conversation history.

§input: String

The current text input from the user (not yet sent).

§streaming: bool

Whether the agent is currently streaming a response.

§system_prompt_sent: bool

Whether the system guidance has been sent with the first prompt.

Implementations§

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impl ChatState

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pub fn new() -> Self

Create a new empty chat state.

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pub fn handle_update(&mut self, update: SessionUpdate)

Process an incoming SessionUpdate from the agent, updating chat state accordingly.

Non-chunk updates automatically flush any accumulated agent text buffer so that the complete message is recorded before tool calls or other events.

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pub fn flush_agent_message(&mut self)

Flush the agent text buffer into a completed ChatMessage::Agent message and reset streaming state.

Also extracts any fenced bash/sh code blocks and appends them as ChatMessage::CommandSuggestion entries so the UI can offer “Run in terminal” buttons.

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pub fn streaming_text(&self) -> &str

Returns the current in-progress streaming text (not yet flushed).

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pub fn add_user_message(&mut self, text: String)

Add a user message to the conversation.

Flushes any pending agent text first so messages stay interleaved.

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pub fn add_system_message(&mut self, text: String)

Add a system message to the conversation.

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pub fn add_command_suggestion(&mut self, command: String)

Add a command suggestion to the conversation.

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pub fn add_auto_approved(&mut self, description: String)

Add an auto-approved tool call notice to the conversation.

Trait Implementations§

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impl Default for ChatState

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fn default() -> Self

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