pub struct GraphicsRenderer { /* private fields */ }Expand description
Graphics renderer for sixel images
Implementations§
Source§impl GraphicsRenderer
impl GraphicsRenderer
Sourcepub fn new(
device: &Device,
surface_format: TextureFormat,
cell_width: f32,
cell_height: f32,
window_padding: f32,
) -> Result<Self>
pub fn new( device: &Device, surface_format: TextureFormat, cell_width: f32, cell_height: f32, window_padding: f32, ) -> Result<Self>
Create a new graphics renderer
Sourcepub fn get_or_create_texture(
&mut self,
device: &Device,
queue: &Queue,
id: u64,
rgba_data: &[u8],
width: u32,
height: u32,
) -> Result<()>
pub fn get_or_create_texture( &mut self, device: &Device, queue: &Queue, id: u64, rgba_data: &[u8], width: u32, height: u32, ) -> Result<()>
Create or get a cached texture for a sixel graphic
§Arguments
device- WGPU device for creating texturesqueue- WGPU queue for writing texture dataid- Unique identifier for this sixel graphicrgba_data- RGBA pixel data (width * height * 4 bytes)width- Image width in pixelsheight- Image height in pixels
Sourcepub fn render(
&mut self,
device: &Device,
queue: &Queue,
render_pass: &mut RenderPass<'_>,
graphics: &[(u64, isize, usize, usize, usize, f32, usize)],
window_width: f32,
window_height: f32,
) -> Result<()>
pub fn render( &mut self, device: &Device, queue: &Queue, render_pass: &mut RenderPass<'_>, graphics: &[(u64, isize, usize, usize, usize, f32, usize)], window_width: f32, window_height: f32, ) -> Result<()>
Render sixel graphics
§Arguments
device- WGPU device for creating buffersqueue- WGPU queue for writing buffer datarender_pass- Active render pass to render intographics- Slice of sixel graphics to render with their positions Each tuple contains: (id, row, col, width_in_cells, height_in_cells, alpha, scroll_offset_rows)window_width- Window width in pixelswindow_height- Window height in pixels
Sourcepub fn remove_texture(&mut self, id: u64)
pub fn remove_texture(&mut self, id: u64)
Remove a texture from the cache
Sourcepub fn clear_cache(&mut self)
pub fn clear_cache(&mut self)
Clear all cached textures
Sourcepub fn cache_size(&self) -> usize
pub fn cache_size(&self) -> usize
Get the number of cached textures
Sourcepub fn update_cell_dimensions(
&mut self,
cell_width: f32,
cell_height: f32,
window_padding: f32,
)
pub fn update_cell_dimensions( &mut self, cell_width: f32, cell_height: f32, window_padding: f32, )
Update cell dimensions (called when window is resized)
Auto Trait Implementations§
impl Freeze for GraphicsRenderer
impl !RefUnwindSafe for GraphicsRenderer
impl Send for GraphicsRenderer
impl Sync for GraphicsRenderer
impl Unpin for GraphicsRenderer
impl !UnwindSafe for GraphicsRenderer
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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T: Any,
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