CellRenderer

Struct CellRenderer 

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pub struct CellRenderer { /* private fields */ }

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impl CellRenderer

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pub async fn new( window: Arc<Window>, font_family: Option<&str>, font_family_bold: Option<&str>, font_family_italic: Option<&str>, font_family_bold_italic: Option<&str>, font_ranges: &[FontRange], font_size: f32, cols: usize, rows: usize, window_padding: f32, line_spacing: f32, char_spacing: f32, scrollbar_position: &str, scrollbar_width: f32, scrollbar_thumb_color: [f32; 4], scrollbar_track_color: [f32; 4], enable_text_shaping: bool, enable_ligatures: bool, enable_kerning: bool, vsync_mode: VsyncMode, window_opacity: f32, background_color: [u8; 3], background_image_path: Option<&str>, background_image_mode: BackgroundImageMode, background_image_opacity: f32, ) -> Result<Self>

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pub fn device(&self) -> &Device

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pub fn queue(&self) -> &Queue

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pub fn surface_format(&self) -> TextureFormat

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pub fn cell_width(&self) -> f32

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pub fn cell_height(&self) -> f32

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pub fn window_padding(&self) -> f32

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pub fn grid_size(&self) -> (usize, usize)

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pub fn resize(&mut self, width: u32, height: u32) -> (usize, usize)

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pub fn update_cells(&mut self, new_cells: &[Cell])

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pub fn update_cursor( &mut self, pos: (usize, usize), opacity: f32, style: CursorStyle, )

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pub fn clear_cursor(&mut self)

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pub fn update_scrollbar( &mut self, scroll_offset: usize, visible_lines: usize, total_lines: usize, )

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pub fn set_visual_bell_intensity(&mut self, intensity: f32)

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pub fn update_opacity(&mut self, opacity: f32)

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pub fn update_scale_factor(&mut self, scale_factor: f64)

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pub fn update_window_padding(&mut self, padding: f32) -> Option<(usize, usize)>

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pub fn set_background_image( &mut self, path: Option<&str>, mode: BackgroundImageMode, opacity: f32, )

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pub fn update_background_image_opacity(&mut self, opacity: f32)

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pub fn update_scrollbar_appearance( &mut self, width: f32, thumb_color: [f32; 4], track_color: [f32; 4], )

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pub fn update_scrollbar_position(&mut self, position: &str)

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pub fn scrollbar_contains_point(&self, x: f32, y: f32) -> bool

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pub fn scrollbar_thumb_bounds(&self) -> Option<(f32, f32)>

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pub fn scrollbar_track_contains_x(&self, x: f32) -> bool

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pub fn scrollbar_mouse_y_to_scroll_offset(&self, mouse_y: f32) -> Option<usize>

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pub fn reconfigure_surface(&mut self)

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pub fn clear_glyph_cache(&mut self)

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pub fn render(&mut self, show_scrollbar: bool) -> Result<SurfaceTexture>

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pub fn render_to_texture( &mut self, target_view: &TextureView, ) -> Result<SurfaceTexture>

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pub fn render_overlays( &mut self, surface_texture: &SurfaceTexture, show_scrollbar: bool, ) -> Result<()>

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pub fn update_graphics( &mut self, _graphics: &[TerminalGraphic], _scroll_offset: usize, _scrollback_len: usize, _visible_lines: usize, ) -> Result<()>

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pub fn update_background_image_opacity_only(&mut self, opacity: f32)

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