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Scrollbar

Struct Scrollbar 

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pub struct Scrollbar { /* private fields */ }
Expand description

Scrollbar renderer using wgpu

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impl Scrollbar

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pub fn new( device: Arc<Device>, format: TextureFormat, width: f32, position: &str, thumb_color: [f32; 4], track_color: [f32; 4], ) -> Scrollbar

Create a new scrollbar renderer

§Arguments
  • device - WGPU device
  • format - Texture format
  • width - Scrollbar width in pixels
  • position - Scrollbar position (“left” or “right”)
  • thumb_color - RGBA color for thumb [r, g, b, a]
  • track_color - RGBA color for track [r, g, b, a]
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pub fn update( &mut self, queue: &Queue, scroll_offset: usize, visible_lines: usize, total_lines: usize, window_width: u32, window_height: u32, content_offset_y: f32, content_inset_bottom: f32, content_inset_right: f32, marks: &[ScrollbackMark], )

Update scrollbar position and visibility

§Arguments
  • scroll_offset - Current scroll offset (0 = at bottom)
  • visible_lines - Number of lines visible on screen
  • total_lines - Total number of lines including scrollback
  • window_width - Window width in pixels
  • window_height - Window height in pixels
  • content_offset_y - Top inset in pixels (e.g., tab bar at top)
  • content_inset_bottom - Bottom inset in pixels (e.g., status bar)
  • content_inset_right - Right inset in pixels (e.g., AI Inspector panel)
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pub fn render<'a>(&'a self, render_pass: &mut RenderPass<'a>)

Render the scrollbar (track + thumb)

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pub fn update_appearance( &mut self, width: f32, thumb_color: [f32; 4], track_color: [f32; 4], )

Update scrollbar appearance (width and colors) in real-time

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pub fn update_position(&mut self, position: &str)

Update scrollbar position side (left/right)

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pub fn width(&self) -> f32

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pub fn position_right(&self) -> bool

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pub fn contains_point(&self, x: f32, y: f32) -> bool

Check if a point (in pixel coordinates) is within the scrollbar bounds

§Arguments
  • x - X coordinate in pixels (from left edge)
  • y - Y coordinate in pixels (from top edge)
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pub fn track_contains_x(&self, x: f32) -> bool

Check if a point is within the scrollbar track (any Y position)

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pub fn thumb_bounds(&self) -> Option<(f32, f32)>

Get the current thumb bounds (top Y in pixels, height in pixels)

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pub fn mouse_y_to_scroll_offset(&self, mouse_y: f32) -> Option<usize>

Convert a mouse Y position to a scroll offset

§Arguments
  • mouse_y - Desired thumb top Y coordinate in pixels (from top edge)
§Returns

The scroll offset corresponding to the mouse position, or None if scrollbar is not visible

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pub fn is_visible(&self) -> bool

Whether the scrollbar is currently visible

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pub fn mark_at_position( &self, mouse_x: f32, mouse_y: f32, tolerance: f32, ) -> Option<&ScrollbackMark>

Find a mark at the given mouse position (in pixels from top-left). Returns the mark if the mouse is within tolerance pixels of a mark’s Y position and within the scrollbar’s X bounds.

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