pub struct PaneRenderInfo<'a> {
pub viewport: PaneViewport,
pub cells: &'a [Cell],
pub grid_size: (usize, usize),
pub cursor_pos: Option<(usize, usize)>,
pub cursor_opacity: f32,
pub show_scrollbar: bool,
pub marks: Vec<ScrollbackMark>,
pub scrollback_len: usize,
pub scroll_offset: usize,
pub background: Option<PaneBackground>,
}Expand description
Information needed to render a single pane
Fields§
§viewport: PaneViewportViewport bounds and state for this pane
cells: &'a [Cell]Cells to render (should match viewport grid size)
grid_size: (usize, usize)Grid dimensions (cols, rows)
cursor_pos: Option<(usize, usize)>Cursor position within this pane (col, row), or None if no cursor visible
cursor_opacity: f32Cursor opacity (0.0 = hidden, 1.0 = fully visible)
show_scrollbar: boolWhether this pane has a scrollbar visible
marks: Vec<ScrollbackMark>Scrollback marks for this pane
scrollback_len: usizeScrollback length for this pane (needed for separator mark mapping)
scroll_offset: usizeCurrent scroll offset for this pane (needed for separator mark mapping)
background: Option<PaneBackground>Per-pane background image override (None = use global background)
Auto Trait Implementations§
impl<'a> Freeze for PaneRenderInfo<'a>
impl<'a> RefUnwindSafe for PaneRenderInfo<'a>
impl<'a> Send for PaneRenderInfo<'a>
impl<'a> Sync for PaneRenderInfo<'a>
impl<'a> Unpin for PaneRenderInfo<'a>
impl<'a> UnsafeUnpin for PaneRenderInfo<'a>
impl<'a> UnwindSafe for PaneRenderInfo<'a>
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