pub struct BindGroupInputs<'a> {
pub layout: &'a BindGroupLayout,
pub uniform_buffer: &'a Buffer,
pub intermediate_texture_view: &'a TextureView,
pub custom_uniform_buffer: &'a Buffer,
pub sampler: &'a Sampler,
pub channel_textures: &'a [ChannelTexture; 4],
pub cubemap: &'a CubemapTexture,
}Expand description
Inputs used to create a custom shader bind group.
Fields§
§layout: &'a BindGroupLayoutThe bind group layout.
uniform_buffer: &'a BufferUniform buffer for shader parameters.
intermediate_texture_view: &'a TextureViewTerminal content texture view (iChannel4).
custom_uniform_buffer: &'a BufferUniform buffer for custom shader controls.
sampler: &'a SamplerSampler for the intermediate texture.
channel_textures: &'a [ChannelTexture; 4]Array of 4 channel textures (iChannel0-3, Shadertoy compatible).
cubemap: &'a CubemapTextureCubemap texture for environment mapping (iCubemap).
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for BindGroupInputs<'a>
impl<'a> !UnwindSafe for BindGroupInputs<'a>
impl<'a> Freeze for BindGroupInputs<'a>
impl<'a> Send for BindGroupInputs<'a>
impl<'a> Sync for BindGroupInputs<'a>
impl<'a> Unpin for BindGroupInputs<'a>
impl<'a> UnsafeUnpin for BindGroupInputs<'a>
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