pub struct PaneCaptureParams<'a> {
pub panes: &'a [PaneRenderInfo<'a>],
pub dividers: &'a [DividerRenderInfo],
pub pane_titles: &'a [PaneTitleInfo],
pub focused_viewport: Option<&'a PaneViewport>,
pub divider_settings: &'a PaneDividerSettings,
}Expand description
The pane content of one composited frame.
QA-011: this is the input Renderer::composite_panes needs, and it is all
an offscreen capture can supply. SplitPanesRenderParams adds the two
surface-only concerns — the egui overlay and its opacity override — which
have no meaning off-surface: egui::FullOutput is produced once per frame by
the live egui pass and consumed by value there, so a capture taken between
frames has none to hand over.
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§panes: &'a [PaneRenderInfo<'a>]§dividers: &'a [DividerRenderInfo]§pane_titles: &'a [PaneTitleInfo]§focused_viewport: Option<&'a PaneViewport>§divider_settings: &'a PaneDividerSettingsAuto Trait Implementations§
impl<'a> Freeze for PaneCaptureParams<'a>
impl<'a> RefUnwindSafe for PaneCaptureParams<'a>
impl<'a> Send for PaneCaptureParams<'a>
impl<'a> Sync for PaneCaptureParams<'a>
impl<'a> Unpin for PaneCaptureParams<'a>
impl<'a> UnsafeUnpin for PaneCaptureParams<'a>
impl<'a> UnwindSafe for PaneCaptureParams<'a>
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