pub struct CustomShaderEnableParams<'a> {
pub enabled: bool,
pub shader_path: Option<&'a str>,
pub window_opacity: f32,
pub animation_enabled: bool,
pub animation_speed: f32,
pub full_content: bool,
pub brightness: f32,
pub channel_paths: &'a [Option<PathBuf>; 4],
pub cubemap_path: Option<&'a Path>,
}Expand description
Parameters for enabling/updating the background custom shader at runtime.
Fields§
§enabled: bool§shader_path: Option<&'a str>§window_opacity: f32§animation_enabled: bool§animation_speed: f32§full_content: bool§brightness: f32§channel_paths: &'a [Option<PathBuf>; 4]§cubemap_path: Option<&'a Path>Auto Trait Implementations§
impl<'a> Freeze for CustomShaderEnableParams<'a>
impl<'a> RefUnwindSafe for CustomShaderEnableParams<'a>
impl<'a> Send for CustomShaderEnableParams<'a>
impl<'a> Sync for CustomShaderEnableParams<'a>
impl<'a> Unpin for CustomShaderEnableParams<'a>
impl<'a> UnsafeUnpin for CustomShaderEnableParams<'a>
impl<'a> UnwindSafe for CustomShaderEnableParams<'a>
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