SimulationConfig

Struct SimulationConfig 

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pub struct SimulationConfig {
Show 22 fields pub num_particles: u32, pub num_types: u32, pub force_factor: f32, pub friction: f32, pub repel_strength: f32, pub max_velocity: f32, pub boundary_mode: BoundaryMode, pub wall_repel_strength: f32, pub mirror_wrap_count: u32, pub world_size: Vec2, pub enable_3d: bool, pub depth_limit: f32, pub particle_size: f32, pub enable_glow: bool, pub glow_intensity: f32, pub glow_size: f32, pub glow_steepness: f32, pub use_spatial_hash: bool, pub spatial_hash_cell_size: f32, pub max_bin_density: f32, pub neighbor_budget: u32, pub background_color: [f32; 3],
}
Expand description

Configuration for the particle life simulation.

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§num_particles: u32

Number of particles in the simulation (16 - 1,048,576).

§num_types: u32

Number of particle types/species (1 - 16).

§force_factor: f32

Force scaling factor (0.1 - 10.0). Higher values reduce force magnitude.

§friction: f32

Friction coefficient (0.0 - 1.0). Applied each frame to slow particles.

§repel_strength: f32

Repulsion strength at close range (0.01 - 4.0).

§max_velocity: f32

Maximum velocity magnitude. Particles are clamped to this speed.

§boundary_mode: BoundaryMode

Boundary handling mode.

§wall_repel_strength: f32

Wall repulsion strength for Repel boundary mode (0.0 - 100.0).

§mirror_wrap_count: u32

Number of mirror copies for MirrorWrap mode (5 or 9).

§world_size: Vec2

World size in pixels.

§enable_3d: bool

Enable 3D simulation with depth.

§depth_limit: f32

Maximum depth for 3D mode.

§particle_size: f32

Particle render size in pixels.

§enable_glow: bool

Enable glow effect on particles.

§glow_intensity: f32

Glow effect intensity (0.0 - 2.0).

§glow_size: f32

Glow effect size multiplier.

§glow_steepness: f32

Glow falloff steepness (1.0 - 4.0). Higher = sharper edge.

§use_spatial_hash: bool

Use spatial hashing for force calculation optimization.

§spatial_hash_cell_size: f32

Spatial hash cell size. Should be >= max interaction radius.

§max_bin_density: f32

Maximum number of particles in a single bin before force scaling occurs.

§neighbor_budget: u32

Maximum neighbors to check per particle (0 = unlimited). Setting a budget prevents slowdown when particles cluster heavily.

§background_color: [f32; 3]

Background color [r, g, b] in 0.0-1.0 range.

Implementations§

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impl SimulationConfig

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pub fn gpu_defaults() -> Self

Create a configuration suitable for GPU rendering.

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pub fn validate(&self) -> Result<(), String>

Validate the configuration and return errors if invalid.

Trait Implementations§

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impl Clone for SimulationConfig

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fn clone(&self) -> SimulationConfig

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SimulationConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SimulationConfig

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for SimulationConfig

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for SimulationConfig

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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