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Production

Enum Production 

Source
#[non_exhaustive]
pub enum Production {
Show 18 variants Seq { members: Vec<Self>, }, Choice { members: Vec<Self>, }, Repeat { content: Box<Self>, }, Repeat1 { content: Box<Self>, }, Optional { content: Box<Self>, }, Symbol { name: String, }, String { value: String, }, Pattern { value: String, }, Blank, Field { name: String, content: Box<Self>, }, Alias { content: Box<Self>, named: bool, value: String, }, Token { content: Box<Self>, }, ImmediateToken { content: Box<Self>, }, Prec { value: Value, content: Box<Self>, }, PrecLeft { value: Value, content: Box<Self>, }, PrecRight { value: Value, content: Box<Self>, }, PrecDynamic { value: Value, content: Box<Self>, }, Reserved { content: Box<Self>, context_name: String, },
}
Expand description

A single tree-sitter production rule.

Mirrors the shape emitted by tree-sitter generate: every node has a type discriminator that selects a structural variant. The untyped subset (PATTERN, STRING, SYMBOL, BLANK) handles terminals; the structural subset (SEQ, CHOICE, REPEAT, REPEAT1, OPTIONAL, FIELD, ALIAS, TOKEN, IMMEDIATE_TOKEN, PREC*) builds composite productions.

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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Seq

Concatenation of productions.

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§members: Vec<Self>

Ordered members; each is emitted in turn.

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Choice

Alternation between productions.

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§members: Vec<Self>

Alternatives; the walker picks one based on the schema’s children and constraints.

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Repeat

Zero-or-more repetition.

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§content: Box<Self>

The repeated body.

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Repeat1

One-or-more repetition.

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§content: Box<Self>

The repeated body.

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Optional

Optional inclusion (zero or one).

Tree-sitter usually emits OPTIONAL as CHOICE { content, BLANK }, but recent generator versions also emit explicit OPTIONAL nodes; both shapes are accepted.

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§content: Box<Self>

The optional body.

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Symbol

Reference to another rule by name.

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§name: String

Name of the referenced rule (matches a vertex kind on the schema side).

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String

Literal token bytes.

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§value: String

The literal token. Emitted verbatim.

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Pattern

Regex-matched terminal.

At parse time this matches arbitrary bytes; at emit time the walker substitutes a literal-value constraint when present and falls back to a placeholder otherwise.

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§value: String

The original regex.

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Blank

The empty production. Emits nothing.

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Field

Named field over a content production.

The field name matches an edge kind on the schema side; the walker resolves the corresponding child vertex and recurses into content with that child as context.

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§name: String

Field name (matches edge kind).

§content: Box<Self>

The contents of the field.

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Alias

An aliased production.

value records the parser-visible kind; the walker emits content and ignores the alias rename.

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§content: Box<Self>

The aliased content.

§named: bool

Whether the alias is a named node.

§value: String

The alias’s surface name.

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Token

A token wrapper.

Tree-sitter uses TOKEN to mark a sub-rule as a single lexical token; the walker emits the inner content unchanged.

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§content: Box<Self>

The wrapped content.

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ImmediateToken

An immediate-token wrapper (no preceding whitespace).

Treated like Production::Token for emit purposes.

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§content: Box<Self>

The wrapped content.

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Prec

Precedence wrapper.

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§value: Value

Precedence value (numeric or string). Ignored at emit time.

§content: Box<Self>

The wrapped content.

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PrecLeft

Left-associative precedence wrapper.

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§value: Value

Precedence value. Ignored at emit time.

§content: Box<Self>

The wrapped content.

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PrecRight

Right-associative precedence wrapper.

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§value: Value

Precedence value. Ignored at emit time.

§content: Box<Self>

The wrapped content.

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PrecDynamic

Dynamic precedence wrapper.

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§value: Value

Precedence value. Ignored at emit time.

§content: Box<Self>

The wrapped content.

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Reserved

Reserved-word wrapper (tree-sitter ≥ 0.25).

Tree-sitter’s RESERVED rule marks an inner production as a reserved-word context: the parser excludes the listed identifiers from being treated as the inner symbol. The context_name metadata names the reserved-word set; the emitter does not need it (we are walking schema → bytes, not enforcing reserved-word constraints), so we emit the inner content unchanged, the same way Production::Token and Production::ImmediateToken do.

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§content: Box<Self>

The wrapped content.

§context_name: String

Name of the reserved-word context. Ignored at emit time.

Trait Implementations§

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impl Clone for Production

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fn clone(&self) -> Production

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Production

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Production

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,